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Re: MPiD leveling
Posted By: DocumentDate: 3/1/08 12:52 p.m.

In Response To: MPiD leveling (Document)

: What limitations would those be? It seems like you'd just have to make enemy
: attacks do less damage and the player's weapons do more as the game
: progresses, which could be done with embedded physics. It'd be a lot of
: work, especially without automation, but it wouldn't be impossible.

On further thought that wouldn't be a perfect solution, as it wouldn't account for friendly fire between monsters. But it should still be possible to make some kludge, or just ignore that effect. Isn't there any AO feature that can change the player's health?

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Pre-2004 Posts

Replies:

MPiD DemoNick hoad 4/15/05 2:23 a.m.
     Re: MPiD DemoJohannes Gunnar 4/15/05 2:31 a.m.
           Re: MPiD Demo fogDocument 2/4/08 1:24 p.m.
     Re: MPiD DemoD-M.A. 4/15/05 3:15 a.m.
     Re: MPiD DemoBob-B-Q 4/15/05 5:58 a.m.
           Re: MPiD DemoAfroRyan 4/15/05 8:09 a.m.
     Re: MPiD DemoEnder 4/15/05 6:48 p.m.
           Re: MPiD DemoEnder 4/16/05 11:21 a.m.
     Re: MPiD DemoW'rkncacnter 4/15/05 11:35 p.m.
           Re: MPiD DemoNick hoad 4/16/05 1:47 a.m.
                 Re: MPiD DemoEnder 4/16/05 4:31 a.m.
                       Re: MPiD DemoNick hoad 4/16/05 6:48 a.m.
                             Re: MPiD DemoSpeaker-To-Animals 4/16/05 6:08 p.m.
                 MPiD levelingDocument 2/5/08 5:40 a.m.
                       Re: MPiD levelingDocument 3/1/08 12:52 p.m.
           Re: MPiD DemoSpeaker-To-Animals 4/16/05 6:05 p.m.
                 Re: MPiD DemoW'rkncacnter 4/17/05 10:03 a.m.
     Re: MPiD DemoMister Chief 4/19/05 11:03 a.m.
           Re: MPiD DemoDeathmonger 4/19/05 12:08 p.m.
                 Re: MPiD DemoBob-B-Q 4/19/05 12:15 p.m.
                       Re: MPiD DemoNick hoad 4/19/05 12:30 p.m.
                             Re: MPiD DemoBob-B-Q 4/19/05 3:26 p.m.
                                   Re: MPiD DemoNick hoad 4/20/05 12:55 a.m.

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Pre-2004 Posts

 

 

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