Posted By: ironsDate: 1/17/07 7:02 p.m.

Anyone in here who read the Aleph One development mailing list some time in November may remember that I was beginning to write an (object) editor in Lua. I gave up on it because Lua simply didn't have what I needed to read the bytes from the map file, and I haven't done anything since.

Until today! I sat down and looked at my Java textbook from a year ago, then looked at relevant parts of the Java API. With a couple of hours' work, I have a Java program that reads the header of a map file, as well as the file's trailer (where level name and flag data are stored). Right now, the only thing that happens as a result is that the program prints out each map name and its game type flags, e.g.:

[XL] Infinite Rhapsody
Every Man For Himself
Kill the Man with the Ball
King of the Hill

More details are in this link: http://jonirons.blogspot.com/2007/01/jforge-juiceforge.html

and if, in the future, you want to look at all posts about this editor, check the link I included at the bottom of the post (in the Link field).


[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts


JUICEForge *LINK*irons 1/17/07 7:02 p.m.
     Re: JUICEForgeD-M.A. 1/17/07 7:48 p.m.
           Re: JUICEForgeirons 1/17/07 9:03 p.m.
                 Re: JUICEForgeD-M.A. 1/18/07 12:41 a.m.
     Re: JUICEForgeJohannes Gunnar 1/17/07 9:54 p.m.
     awesomeMrHen 1/18/07 8:36 a.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts



Your Name:
Your E-Mail Address:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:




Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.