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Re: JUICEForge
Posted By: D-M.A.Date: 1/17/07 7:48 p.m.

In Response To: JUICEForge *LINK* (irons)

: Anyone in here who read the Aleph One development mailing list some time in
: November may remember that I was beginning to write an (object) editor in
: Lua. I gave up on it because Lua simply didn't have what I needed to read
: the bytes from the map file, and I haven't done anything since.

: Until today! I sat down and looked at my Java textbook from a year ago, then
: looked at relevant parts of the Java API. With a couple of hours' work, I
: have a Java program that reads the header of a map file, as well as the
: file's trailer (where level name and flag data are stored). Right now, the
: only thing that happens as a result is that the program prints out each
: map name and its game type flags, e.g.: [XL] Infinite Rhapsody
: Every Man For Himself
: Kill the Man with the Ball
: King of the Hill

: More details are in this link:
: http://jonirons.blogspot.com/2007/01/jforge-juiceforge.html

: and if, in the future, you want to look at all posts about this editor, check
: the link I included at the bottom of the post (in the Link field).

Would you be interested in sharing the source with use mere mortals? :)

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Replies:

JUICEForge *LINK*irons 1/17/07 7:02 p.m.
     Re: JUICEForgeD-M.A. 1/17/07 7:48 p.m.
           Re: JUICEForgeirons 1/17/07 9:03 p.m.
                 Re: JUICEForgeD-M.A. 1/18/07 12:41 a.m.
     Re: JUICEForgeJohannes Gunnar 1/17/07 9:54 p.m.
     awesomeMrHen 1/18/07 8:36 a.m.

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Pre-2004 Posts

 

 

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