: If the projectile's damage type is Explosive, or something the target is weak
: against (i.e. fusion vs Hunters). You can also set various flags and
: values in Anvil to prevent one or the other, but I doubt that's what you
: meant.
Thanks, that is actually what I needed to know. The Black Crystal from PiD turns creatures into stone, so to get that effect I would make a "stone version" of the monster and set that as the hard death/dead. The Black Crystal would be the only weapon that causes a hard death.