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Re: DiaBD Volunteers - Click
Posted By: Steve LevinsonDate: 6/5/05 3:27 p.m.

In Response To: Re: DiaBD Volunteers - Click (Dr. John Sumner)

: Adam, as long as there is adequate room, circling them is the simplest way.
: In M2 I tend to circle all enemies in a counterclockwise fashion. If you
: are circling clockwise, try going the other way. Also, it may come as a
: surprise, but if you have a large amount of room available, then it is a
: disadvantage when circling Compilers. That's because on TC their bolts are
: guided and will circle around as the player circles. So it's possible for
: the player to run into one of the circling bolts.

Circling is what I meant. The corridor isn't narrow enough to take them on one-on-one. To me, circling is always the easiest way to defeat the enemy, but I've never really had any difficult with those guided compiler bolts in large rooms. It's after I take out the last compiler that I have to watch out.

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Pre-2004 Posts

Replies:

DiaBD Volunteers - ClickSteve Levinson 6/4/05 11:31 a.m.
     Re: DiaBD Volunteers - ClickKyjel 6/4/05 3:19 p.m.
           Re: DiaBD Volunteers - ClickSteve Levinson 6/4/05 3:35 p.m.
     Re: DiaBD Volunteers - ClickAdam Ashwell 6/5/05 6:34 a.m.
           Re: DiaBD Volunteers - ClickDr. John Sumner 6/5/05 8:26 a.m.
                 Re: DiaBD Volunteers - ClickSteve Levinson 6/5/05 3:27 p.m.
                       Re: DiaBD Volunteers - ClickKyjel 6/5/05 3:35 p.m.
                             That's the idea :^) *NM*Steve Levinson 6/5/05 4:27 p.m.
     Re: DiaBD Volunteers - ClickDr. John Sumner 6/5/05 8:31 a.m.
     Re: DiaBD Volunteers - ClickNova 6/5/05 11:46 p.m.

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