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Re: Eternal volunteers: Dread Not
Posted By: DaveDate: 2/11/05 4:31 a.m.

In Response To: Re: Eternal volunteers: Dread Not (D-M.A.)

My (one) problem with this level is that there is no "wow" area. There is no area that really makes you suprised. IMHO there should be one of there here. Whether it is a particular ambush, or just some scenery, or even a really cool looking door. I just think it's needed in this level that is overally really well constructed, but that can be a bit bland at times.

I really liked the lift that leads down to the "escape hatch" exit terminal (little things, what can I say?). But maybe some kind of light show, or new terminal screen that occurs when the self destruct sequence is activated. Either that or a great ambush would make this level amazing in my book.

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Pre-2004 Posts

Replies:

Eternal volunteers: Dread Notblake37 2/10/05 11:29 a.m.
     Re: Eternal volunteers: Dread NotSteve Levinson 2/10/05 1:44 p.m.
           Re: Eternal volunteers: Dread NotForrest of B.org 2/10/05 5:54 p.m.
                 Oops - it's a recurring typo - and bad spelling *NM*Steve Levinson 2/10/05 6:43 p.m.
           Re: Eternal volunteers: Dread NotD-M.A. 2/11/05 1:27 a.m.
                 Re: Eternal volunteers: Dread NotDave 2/11/05 4:31 a.m.
                       Re: Eternal volunteers: Dread NotSteve Levinson 2/11/05 5:00 a.m.
                             Re: Eternal volunteers: Dread NotD-M.A. 2/13/05 11:29 p.m.
     Re: Eternal volunteers: Dread NotD-M.A. 2/11/05 1:26 a.m.
           Re: Eternal volunteers: Dread Notblake37 2/11/05 10:19 a.m.
                 Re: Eternal volunteers: Dread NotD-M.A. 2/13/05 11:25 p.m.
                       Re: Eternal volunteers: Dread Notblake37 2/14/05 1:34 a.m.
     Re: Eternal volunteers: Dread NotSteve Levinson 2/16/05 5:25 a.m.
           Re: Eternal volunteers: Dread NotForrest of B.org 2/16/05 3:31 p.m.

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Pre-2004 Posts

 

 

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