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Re: How To Build A Scenario
Posted By: Forrest of B.orgDate: 2/8/05 5:43 p.m.

In Response To: Re: How To Build A Scenario (Tyler)

: A demo, you say. Not a bad idea... not a bad one at all... I was thinking
: about that today.

Not really so much a demo... think of it as a prototype. You're putting together something to demonstrate the basic idea of what you want to do, a story teaser and a sample of some map work, and see what people think of it, what's good about it and where it needs work. Expect a lot of feedback (request it, even!), some or even a lot of it negative, and revise that map based on that feedback. It's much easier to test and revise on the small scale of a single map than it is on a huge project - which is why I freaked out so much when everybody started criticising Eternal after I released Mark I (which was in and of itself a rather large chunk of work, nevermind the rest of the project).

: Yep, thanks for your words, Forrest. I've now realised what I must do...

Yaaaay :-)

...and my work here is done...

("What work? You've just been standing there talking. You didn't do anything!")
(Oh, didn't I? Muahahahahahahaha! [teleports out])

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Pre-2004 Posts

Replies:

My presentation for a new scenarioTyler 2/8/05 12:56 p.m.
     How To Build A ScenarioForrest of B.org 2/8/05 1:32 p.m.
           Re: How To Build A ScenarioTyler 2/8/05 4:52 p.m.
                 Re: How To Build A ScenarioForrest of B.org 2/8/05 5:43 p.m.
     Re: My presentation for a new scenariothermoplyae 2/8/05 3:40 p.m.
     keep working on this, I like it! *NM*goran 2/10/05 8:01 a.m.

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Pre-2004 Posts

 

 

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