: Well, true that in many ways Doom was just a run and gun game, but that does
: not mean it required little or no thought. I think that the consideration
: of how intellectually productive and usually helpful video games can be is
: very low, far, far lower than it should be. In fact, in my opinion many
: games such as Doom are as intellectually productive as other genres such
: as on Age of Empires, just with different attributes. There was more need
: for quick thinking in the game (in my opinion), and you would have to make
: very great strategizing and quick thinking when attacking the monsters.
: The attack pattern thing found in Marathon's monsters was unique and
: interesting, but it was predictable. True, I will admit that Doom didn't
: have much of an AI, but while I want a very good AI in the game's
: characters, I don't want them to be predictable either. With Marathon, it
: seemed more of "stall/run for a couple seconds, shoot, repeat".
: As for Doom, sometimes I don't think that Doom's enemies were exactly,
: shall we say, direct or that they always knew what the hell they were
: doing, but they weren't predictable.
Ah, okay. I've only played Knee Deep in the Dead to completion, and that was quite a while ago so my memory isn't that good, but I understand what you mean.