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Re: Doom sucks! Input from a Doom supporter | ||
Posted By: Andrew Nagy | Date: 1/16/05 7:27 p.m. | |
In Response To: Re: Doom sucks! Input from a Doom supporter (ipH) : I agree that smarter monsters would have added a lot to Marathon's gameplay.
For some people, Marathon combat has more to do with making your enemies go berserk and kill each other. Not really all that plausible. In a future Marathon game, I'd like to see enemies that are smarter, but still occasionally fight each other, since it's a distinctive aspect of Marathon gameplay. : As far as Pattern Buffers go, they not only add the gameplay element of only
That's debatable. I'd say it more likely overcomplicates and perforates the plot. What are the pattern buffers supposed to do/normally used for, when not used with Jjaro Boxers? How could humans build devices (based on Jjaro tech) that were capable of time travel, and apparently not even know it? And so on. Also, just for gameplay reasons, it limits the player to only fighting in places with pattern buffers. Tempus Irae either ignored this or contrived some new technology to get around it; I don't remember exactly which. It's possible that Bungie meant it to tie into Infinity's plot. But my completely uninformed guess is that if Greg/Bungie made Marathon with what they know today, they'd leave out pattern buffers and use a save system more like Myth, Oni, and Halo. |
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