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doom 3 log for pathways mod
Posted By: SmeeisqualityfooDate: 12/1/04 10:59 a.m.

In Response To: Re: Same problem under reinstall (Smeeisqualityfoo)

1603 MHz Intel CPU with MMX & SSE & SSE2
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: mjolnir
IP: 192.168.1.5
doom using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\games\doom3/pathways
C:\games\doom3\pathways\pak000.pk4 (151 files)
C:\games\doom3\pathways\game00.pk4 (3 files)
C:\games\doom3/base
C:\games\doom3\base\pak004.pk4 (5137 files)
C:\games\doom3\base\pak003.pk4 (4676 files)
C:\games\doom3\base\pak002.pk4 (6120 files)
C:\games\doom3\base\pak001.pk4 (8972 files)
C:\games\doom3\base\pak000.pk4 (2698 files)
C:\games\doom3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
WARNING: file materials/char_common.mtr, line 243: material 'models/characters/common/teethplayer' previously defined at materials/bc_mats.mtr:1155
WARNING: file materials/char_common.mtr, line 414: material 'models/characters/common/rightplayer' previously defined at materials/bc_mats.mtr:1161
WARNING: file materials/char_common.mtr, line 432: material 'models/characters/common/leftplayer' previously defined at materials/bc_mats.mtr:1164
WARNING: file materials/char_common.mtr, line 813: material 'models/characters/common/tongue' previously defined at materials/bc_mats.mtr:1158
WARNING: file materials/characters.mtr, line 1853: material 'models/characters/player/playerhead' previously defined at materials/bc_mats.mtr:1151
WARNING: file materials/hell_edit.mtr, line 10: material 'textures/hell/hhconcrete' previously defined at materials/hell.mtr:667
WARNING: file materials/hell_edit.mtr, line 22: material 'textures/hell/hhstairs2' previously defined at materials/hell.mtr:679
WARNING: file materials/hell_edit.mtr, line 33: material 'textures/hell/hhrubble' previously defined at materials/hell.mtr:690
WARNING: file materials/hell_edit.mtr, line 44: material 'textures/hell/hhstairs' previously defined at materials/hell.mtr:640
WARNING: file materials/monsters.mtr, line 1047: material 'models/monsters/skeleton/skeleton02_d' previously defined at materials/bc_mats.mtr:878
WARNING: file materials/weapons.mtr, line 1832: material 'models/weapons/pistol/pistol' previously defined at materials/bc_mats.mtr:901
WARNING: file sound/weapons.sndshd, line 138: sound 'pda_raise' previously defined at sound/player.sndshd:46
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: MULTICHANNEL
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
--------------------------------------------
----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init ----------
Not available.
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coordinate number
line 67, column 22: error: invalid texture coordinate number
line 68, column 22: error: invalid texture coordinate number
line 71, column 22: error: invalid texture coordinate number
line 72, column 22: error: invalid texture coordinate number
line 73, column 22: error: invalid texture coordinate number
line 79, column 22: error: invalid texture coordinate number
line 80, column 22: error: invalid texture coordinate number
line 81, column 22: error: invalid texture coordinate number

error at 1899:
4], defaultTexCoord;

DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];

DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];

# textures 5 takes the base coordinates by the texture matrix

MOV result.texcoord[5], defaultTexCoord;

DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];

DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];

# calculate vector to viewer in R0

SUB R0, program.env[5], vertex.position;

# put into texture space for TEX6

DP3 result.texcoord[6].x, vertex.attrib[9], R0;

DP3 result.texcoord[6].y, vertex.attrib[10], R0;

DP3 result.texcoord[6].z, vertex.attrib[11], R0;

# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

#SWZ result.color, R0, 1, 1, 1, 1;

ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coordinate number
line 67, column 22: error: invalid texture coordinate number
line 68, column 22: error: invalid texture coordinate number
line 71, column 22: error: invalid texture coordinate number
line 72, column 22: error: invalid texture coordinate number
line 73, column 22: error: invalid texture coordinate number
line 93, column 22: error: invalid texture coordinate number
line 94, column 22: error: invalid texture coordinate number
line 95, column 22: error: invalid texture coordinate number

error at 1899:
4], defaultTexCoord;

DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];

DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];

# textures 5 takes the base coordinates by the texture matrix

MOV result.texcoord[5], defaultTexCoord;

DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];

DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];

# texture 6's texcoords will be the halfangle in texture space

# calculate normalized vector to light in R0

SUB R0, program.env[4], vertex.position;

DP3 R1, R0, R0;

RSQ R1, R1.x;

MUL R0, R0, R1.x;

# calculate normalized vector to viewer in R1

SUB R1, program.env[5], vertex.position;

DP3 R2, R1, R1;

RSQ R2, R2.x;

MUL R1, R1, R2.x;

# add together to become the half angle vector in object space (non-normalized)

ADD R0, R0, R1;

# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], R0;

DP3 result.texcoord[6].y, vertex.attrib[10], R0;

DP3 result.texcoord[6].z, vertex.attrib[11], R0;

# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 40, column 22: error: invalid texture coordinate number
line 45, column 22: error: invalid texture coordinate number
line 50, column 22: error: invalid texture coordinate number

error at 1202:
4].x, vertex.attrib[9], program.env[8];

# texture 3 gets the transformed tangent

DP3 result.texcoord[2].y, vertex.attrib[10], program.env[6];

DP3 result.texcoord[3].y, vertex.attrib[10], program.env[7];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[8];

# texture 4 gets the transformed tangent

DP3 result.texcoord[2].z, vertex.normal, program.env[6];

DP3 result.texcoord[3].z, vertex.normal, program.env[7];

DP3 result.texcoord[4].z, vertex.normal,program.env[8];

MOV result.color, vertex.color;

ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 74, column 22: error: invalid texture coordinate number
line 75, column 22: error: invalid texture coordinate number
line 76, column 22: error: invalid texture coordinate number
line 79, column 22: error: invalid texture coordinate number
line 80, column 22: error: invalid texture coordinate number
line 81, column 22: error: invalid texture coordinate number
line 84, column 22: error: invalid texture coordinate number
line 85, column 22: error: invalid texture coordinate number
line 86, column 22: error: invalid texture coordinate number

error at 2311:
4].x, vertex.attrib[9], program.env[20];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20];

DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20];

# put into texture space

DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21];

DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21];

DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21];

# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22];

DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22];

DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22];

# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22: error: invalid texture coordinate number
line 84, column 22: error: invalid texture coordinate number
line 85, column 22: error: invalid texture coordinate number
line 88, column 22: error: invalid texture coordinate number
line 89, column 22: error: invalid texture coordinate number
line 90, column 22: error: invalid texture coordinate number

error at 2579:
4].x, vertex.texcoord[1], R0;

DP3 result.texcoord[4].y, vertex.texcoord[2], R0;

DP3 result.texcoord[4].z, vertex.texcoord[3], R0;

# texture 5's texcoords will be the unnormalized lightDir in tangent space

DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir;

DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir;

DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;

# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using NV20 renderSystem
found DLL in pak file: C:\games\doom3\pathways\game00.pk4/gamex86.dll
copy gamex86.dll to C:\games\doom3\pathways\gamex86.dll
********************
ERROR: couldn't load game dynamic library
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

An unlikely combination indeed!Lt Devon 11/25/04 6:16 p.m.
     Re: An unlikely combination indeed!ukimalefu 11/25/04 6:23 p.m.
           Re: An unlikely combination indeed!Bob-B-Q 11/26/04 5:58 a.m.
     Re: An unlikely combination indeed!Forrest of B.org 11/25/04 9:24 p.m.
     Re: An unlikely combination indeed!Vid Boi 11/27/04 12:41 p.m.
     Re: An unlikely combination indeed!Dylan 11/27/04 2:42 p.m.
     Re: An unlikely combination indeed!Smeeisqualityfoo 11/27/04 3:05 p.m.
     Re: An unlikely combination indeed!Andrew Nagy 11/28/04 10:17 a.m.
           Anyone got it to work?Smeeisqualityfoo 11/28/04 10:45 a.m.
                 Re: Anyone got it to work?flechette 11/28/04 11:33 a.m.
                       Re: Anyone got it to work?ukimalefu 11/28/04 3:40 p.m.
                             Re: Anyone got it to work?Lance Kerensky 11/28/04 5:51 p.m.
                                   Re: Anyone got it to work?Smeeisqualityfoo 11/28/04 6:07 p.m.
                                         Re: Anyone got it to work?brendon c 11/28/04 7:14 p.m.
                                               Re: Anyone got it to work?Smeeisqualityfoo 11/29/04 2:40 p.m.
                                                     Re: Anyone got it to work?brendon c 11/29/04 8:11 p.m.
                                                           directory pathbrendon c 11/29/04 9:38 p.m.
                                                                 Thanks for the pointers - I'll keep you posted *NM*Smeeisqualityfoo 11/30/04 11:21 a.m.
                                                                 a divx movie of the ground floorflechette 11/30/04 6:16 p.m.
                                                                       I approve. *NM*Adam Ashwell 11/30/04 6:31 p.m.
                                                                             Re: I approve.Smeeisqualityfoo 11/30/04 11:35 p.m.
                                                                                   Same problem under reinstallSmeeisqualityfoo 12/1/04 1:30 a.m.
                                                                                         Re: Same problem under reinstallbrendon c 12/1/04 5:16 a.m.
                                                                                               Re: Same problem under reinstallSmeeisqualityfoo 12/1/04 10:57 a.m.
                                                                                                     doom 3 log for pathways modSmeeisqualityfoo 12/1/04 10:59 a.m.
                                                                                                           Waiting for DOOM 3 for Macukimalefu 12/1/04 6:05 p.m.
                                                                                                                 But you'll need a G5 :( *NM*Steve Levinson 12/1/04 10:43 p.m.
                                                                                                                       + Good graphic card (not the default one) *NM*Djof 12/5/04 5:28 p.m.

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Pre-2004 Posts

 

 

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