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Re: RED 1.1 beta 1
Posted By: Steve LevinsonDate: 8/17/04 8:52 a.m.

In Response To: Re: RED 1.1 beta 1 (Dr. John Sumner)

: Of course, if we did this, it would more or less remove the
: secretive nature of the recharge feature.

The problem as I see it is that if we make this the standard method of recharge, players may not - will not - realize that it's a limited resource until it runs out. Oops - no more recharges for the entire game - nothing to do but start the whole friggin game over. I want to maintain the overall feel that Ian had intended for his scenario, but I think even he would now recognize the difference between making it hard and making it frustrating. My preference would be to keep the mace overload mechanism as a secret and to add shield power-ups and rechargers. There is already a shield recharger in Mosh Pit and in the second part of Liver, and there are 1X power-ups in Chaos. To these I would add a 2X power-up just prior to the blood run in Liver (as in Tastes Like Evil), scattered 1X power-ups in the re- levels and a 2X or 3X recharger in End Game, in that small room with the regenerating fusion bobs. Given the regeneration rate, there will be a natural check on the frequency and amount to which the player can recharge. I would also suggest a 3X power-up that the player would land on in the ante-chamber to Can. Mark, perhaps you might want to run this by Ian?

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Pre-2004 Posts

Replies:

RED 1.1 beta 1Mark Levin 8/6/04 11:21 a.m.
     Re: RED 1.1 beta 1Blayne 8/6/04 11:32 a.m.
           The link was broken? Good it's fixed then. *NM*Blayne 8/7/04 4:54 a.m.
     Re: RED 1.1 beta 1Mark Levin 8/6/04 4:30 p.m.
     Re: RED 1.1 beta 1Andrew Nagy 8/7/04 7:48 a.m.
           Re: RED 1.1 beta 1Mark Levin 8/7/04 9:13 a.m.
     Re: RED 1.1 beta 1Steve Levinson 8/16/04 5:28 p.m.
           Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 3:47 a.m.
                 Re: RED 1.1 beta 1Mark Levin 8/17/04 5:28 a.m.
                       Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 5:39 a.m.
                             Re: RED 1.1 beta 1Steve Levinson 8/17/04 6:30 a.m.
                                   Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 6:59 a.m.
                       Re: RED 1.1 beta 1Steve Levinson 8/17/04 6:23 a.m.
                             Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 7:17 a.m.
                                   Re: RED 1.1 beta 1Steve Levinson 8/17/04 8:52 a.m.
                                         Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 9:55 a.m.
                                         Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 10:24 a.m.
                                         Re: RED 1.1 beta 1Mark Levin 8/17/04 11:55 a.m.
                                               Re: RED 1.1 beta 1Dr. John Sumner 8/17/04 12:25 p.m.
           Re: RED 1.1 beta 1Mark Levin 8/17/04 12:12 p.m.
           Re: RED 1.1 beta 1Document 9/21/07 3:09 p.m.

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Pre-2004 Posts

 

 

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