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Re: PF Volunteers - Pesticides With Chicken
Posted By: mattschenkDate: 8/16/04 6:42 a.m.

In Response To: Re: PF Volunteers - The Gray Behind the Red (Dr. John Sumner)

: I too had this problem both times I played the level. I think part of the
: problem is that all of the plants are actually "monsters"
: themselves.

Yes, unfortunately I have made many compromises for the scenario to work with the marathon engine. One of those is that I only have 'x' number of scenaries at my disposal (and cannot change their physical properties, so any object that replaces a piece of paper can be walked through even if it looks like godzilla). So, several scenary objects are in fact monster objects. :/

: Another thing that might be contributing to the monster freeze is the
: "Glue Trigger" poly right outside of the opening room. While it
: functions to wake up the enemies in the opening large area, it also wakes
: up some of the enemies in the small overlooking room within the final
: large area of the level.

I'll need to add some superglue polys. Also, part of the monster freeze could do with the way the marathon engine controls monster AIs. If a monster is standing on a ledge/platform that is made of only 1 poly, it may not activate. Actually, getting monsters to behave correctly can be extremely tedious and frustrating since let's face it, the monster AI is primitive. I will play around with tweaking the polys to try to fix the problem without changing the appearance of the level.

: Yes, according to Pfhorte, that area is inaccessible. I have noticed that
: this is a recurring situation in PF. TI was another scenario that had
: quite a few inaccessible areas. It's frustrating to a player like me
: because I want to investigate EVERY area of the level. I suppose though
: having inaccessible areas is more realistic.

I made a lot of inaccessible places and false doors to give the feeling that the colony is larger than a few chunks of 256 polys! I think it does add to the realism, and can be slightly frustrating for the explorer type (like me); but that's part of it. And heck, some of those areas *may* be accessible;)

: request for Matt and Andrew. If they or no one else has an objection,
: would it be possible to include somewhere in the level a redundant AR

that seems like a totally reasonable request to me. This is an area adjacent to the main defensive bunker; spare weapons would not be out of place. I'll find a nice place for one.

-matt

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Replies:

PF Volunteers - The Gray Behind the RedSteve Levinson 8/15/04 6:55 p.m.
     Re: PF Volunteers - The Gray Behind the RedDr. John Sumner 8/16/04 4:39 a.m.
           Re: PF Volunteers - The Gray Behind the RedSteve Levinson 8/16/04 6:38 a.m.
           Re: PF Volunteers - Pesticides With Chickenmattschenk 8/16/04 6:42 a.m.
                 oops, should be "Gray Behind the Red" *NM* *NM*mattschenk 8/16/04 6:45 a.m.

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Pre-2004 Posts

 

 

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