: I don't now if Matt and Andrew got the idea of these sharks from EMR, but
: they remind me of the water creature from that scenario. I don't even try
: to fight these enemies, though I have seen one of the native beasts take
: them out in a later level.
They reminded me very much of the EMR sharks that we'll certainly be discussing in the EMR Volunteer series - hopefully Mark will be able to invest some time on that one since my travels are going to start interfering real soon - like a week from today!
: That is how I handled that section both times I
: played. I even have a vid film for this level showing that technique. It's
: certainly cheaper than "diving into the melee", but it works for
: me!
I'll pass on the vid film - no offense, but I find your vid films - well, let's say that they are great for treating insomnia. I am always amzed at what you can do, although I'm getting closer and closer to duplicating what you do every day - but watching someone else fist a hulk, for example, is about as exciting as watching grass grow. I did try your approach here - I just wasn't patient enough to wait for a trooper to berserk.
: However, I don't think this is how Matt and Andrew intended for the player to
: deal with this section. I assume they expected the player to jump down the
: shoots and blast away at the enemies. Frankly, I think that is suicide on
: TC unless you first wake up the enemies as Steve and I did. Even then, the
: chances of survival is slim when jumping down. There are too many
: remaining enemies. So what would I do to change things if I could? Well, I
: suppose one could ease up on the number of enemies. But I would prefer
: either to provide a teleport poly back to the surface, or make either or
: both shoots one-way elevators.
Ooh - I don't think I would want to make it easy to get back to the surface. Part of the fun is the challenge of having to fight your way out. As I mentioned, it's actually straight-forward once you survive the initial melee to take out the rest of the monsters with your hook - not that it still isn't challenging to do so! What I would do is to place that 2X recharger out of the line fire, perhaps in a side alcove, and to place a monster impassable boundary at the entrance to the larger alcove. This would give the player a true safe haven to which they could retreat.