: In "A stroll in the park", The Doctor calls the player:
: "human". So, are the M1 marine here. I can't remember if there
: was ever a final word on the M1 marine, human or cyborg. There's another
: terminal on the level that searchs for life forms, and it doesn't find any
: human, but the transmission is interrupted, so we don't really know if
: there are any humans or not.
I don't think we can draw any conclusions here, as Phoenix Falling doesn't seem to take place in the Marathon Universe.
: I have a questions regarding Volunteers series. Is it just me, or it's mainly
: focused on map making? Since I'm not a map maker I'm most interested in
: story and game play.
It's not supposed to be. I'm not a mapmaker either, although I do understand the vagueries of Forge and Anvil, to an extent at least. The main point is indeed the story, but it's easy for the mapmakers here to take a particularly keen interestin in the finer points of mapmaking. Since Mark seems to be the lead volunteer and since he's an experienced mapmaker (Operation Vengeance - an absolute must-play), that may be one reason for your perception.
: As for the map's stability, I've only had one crash. No big deal. Anything by
: Bungie did that too ;-)
Same here, although there have been a number of glitches. I don't have Classic fired up right now to get the level names, but canyon crossing or whatever it's called was horrendous for me - I apparently activated too many monsters by opening all the doors, and ended up with the game coming to a near halt - it took me hours to finish that level, at a frame rate of a few seconds per frame. There was also a level where all the monsters froze, but this has happened with Bungie games as well. All-in-all, Phoenix Falling is turning out to be one hell of a new scenario, and I'm still only about half-way through!