/-/S'pht-Translator-Active/-/


Re: RED 1.1: Medatron of the Void
Posted By: Mark LevinDate: 5/6/04 4:32 p.m.

In Response To: Re: RED 1.1: Medatron of the Void (Dylan)

: The player must be forced to kill Micheal.
: Tone him down, make the door slower anything. That way the teleport
: message will make sense

I admit the main reason I skip killing Michael is to save ammo, but making the door take longer won't break that strategy. It's easy to dodge him indefinitely if that's all you're trying to do. I don't think the terminal is really diminished by failing to kill him either. However, it looks like the player will be forced to kill him on the next level since you have nowhere to run, so we both win :P

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

RED 1.1: Medatron of the VoidMark Levin 5/5/04 11:41 a.m.
     Re: RED 1.1: Medatron of the VoidSteve Levinson 5/5/04 1:13 p.m.
     Re: RED 1.1: Medatron of the VoidDr. John Sumner 5/5/04 1:59 p.m.
     Re: RED 1.1: Medatron of the VoidDylan 5/6/04 3:59 p.m.
           Re: RED 1.1: Medatron of the VoidMark Levin 5/6/04 4:32 p.m.
                 Re: RED 1.1: Medatron of the VoidMark Levin 5/6/04 5:55 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.