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Re: Story and Gameplay Integration | |
Posted By: Jman <jman571@gmail.com> | Date: 1/12/07 2:59 a.m. |
In Response To: Story and Gameplay Integration (Narcogen) : Marathon uses that mechanism, in part, to tell a story about heroism and : fate. Perhaps Halo is building to that as well. You could also argue : there's a meta-story there, a story about storytelling, in which the story : of the Master Chief is the story of being a classical hero, a person who : has to achieve great acts at the behest of others for reasons he doesn't : quite understand himself, and who does not have the freedom to do it his : own way, or to decide NOT to do it. : We do see a bit of initiative from the Chief in a couple of cutscenes-- when
I really think you're onto something there. Heh, since I'm the only one up on this side of the seaboard, I might as well discuss it with ya. I really think that Marathon engrained a deeper storyline by simply immersing yourself in the mythos of the universe. Give the player more interesting information, though not at all relevant to the game's gameplay and interaction, provides interaction outside the realm of the TV and the 3D space you're playing in. In Marathon the inclusion of Durandal is extraneous to the immidiate goals faced by the player, in order to further the storyline however, the pretext is that you are going about killing the Phor and hitting switches and jumping over lava pits and such so you can survive and continue through the game to its end, the fact that you are helping a rampant AI escape from the universe is secondary. Much like the goals in Halo are much secondary to the actual gameplay, and the ACTUAL storyline, is secondary to that. I think more integrated cutscenes like Gears of War (I'm assuming here, haven't played the campaign yet) will be able to bridge this gap better. In my opinion the Chief is almost kinda like the Arbiter. Except for perhaps a number of years of birth where he has presumed freedom, his "adoption" into the Spartan program essentially realized his fate for the rest of his life. During the events of Halo, he takes orders from Cortana, much like his officer superiors before that, though he is very good at what he does, the events that surround his life are just out of his control. While the Arbiter conflicts with the image of survival (the Chief is very good at this). He is destined to "die" and accordingly his role as Arbiter protrays this. He takes his orders from the Prophets but then disregards them and for the first time in his life, commands his own will... I was attempting to draw some opposites between the Arbiter and the Chief, but it is very late over here, and I'm very tired. --formerly jman571
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