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Re: Story and Gameplay Integration | |
Posted By: Anton P. Nym (aka Steve) <sumpca@yahoo.com> | Date: 1/16/07 10:13 a.m. |
In Response To: Re: Story and Gameplay Integration (Ma1agate) : Now that we have dynamic soundtracks and audio exposition through other : ingame characters, (this is in games in general, not just Halo) the quiet : moments where the atmosphere really sinks in a rare. In the Halo games, I create those moments whenever I can. Gawping at the landscapes and drinking in the ambient noise is something I do because I enjoy it; sauntering between encounters on Halo, crunching through the snow on my way to the Control Room (or while ambling about Containment), perching on the docking ramp of the Cairo, hopping between rooftops in Outskirts, taking in the scenery in Uprising... low impact Halo seems to come more naturally to me than the high-impact variety. -- Steve knows it's not to everybody's taste, though.
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