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Theta | |
Posted By: rosignol <rosignol@nwlink.com> | Date: 2/15/01 7:39 p.m. |
In Response To: Re: To recoil, or not to recoil.. (Xero) : Yes, that's what i'm saying, when you shoot, your vision does not fly up in
Depends. When you're shooting with a scope, that is indeed what you see (the scope is kinda bolted to the gun, and you're looking through the scope). Otherwise, yeah, it should just be the weapon jumping around... field of vision shouldn't change much at all... : I think Bungie would be wise to use
Theta was part of a kinda cool idea that got around network latency. You see, it wasn't random at all- it was based (I think) on a seed the server transmitted to the clients at the beginning of the game. All the clients had to do was combine seed+time elapsed+theta of weapon and they knew exactly where a round would be at any given moment- all the clients had to know is if someone was firing and what weapon was equipped and they'd be able to calculate the rest. So, no client-server 'different reality' issues (such as what was described recently in that Counterstrike thread [which was pretty cool, BTW]). The downside is that the rest of the idea involved sending key states (which keys were held down) every 1/30th of a second to everyone, which kinda meant there was very little tolerance for latency anyways- you could play marathon on a network with very little bandwith (localtalk @ 230kbps worked fine for 3-4 people), but it had to have low latency. That kinda make internet play impossible, and modem play unsatisfactory. At least, that's how I think it worked. It's kinda half-remembered from a interview with Jason Jones I read a long time (~5 years?) ago... if anyone knows more, or has corrections, please post. =)
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