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| Re: Too many portals, I think | ||
| Posted By: Lion O Cyborg | Date: 5/3/26 8:23 a.m. | |
In Response To: Too many portals, I think (ehyto) : I think I understand the rendering difference between Halo and Marathon. : Halo uses less portals to render a scene with it's Binary Space Partitioning
: Marathon uses more portals with lines that are two sided to render polygons. : Portal traversal is expensive, having less portals is ideal. : If you know how they both work then you'd know how to make a Halathon game. Does the Blam! engine actually use portals between polygons like a BSP or raycasting engine like Forge, Build or id Tech 1? I thought it was all full 3D brushes like Goldsource or Unreal, with the former's ability to load separate map chunks within a single large level.
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| Replies: |
| Too many portals, I think | ehyto | 4/25/26 9:35 a.m. | |
| Re: Too many portals, I think | ukimalefu | 4/26/26 3:21 a.m. | |
| Re: Too many portals, I think | ehyto | 4/26/26 10:05 a.m. | |
| Re: Too many portals, I think | Lion O Cyborg | 5/3/26 8:28 a.m. | |
| Re: Too many portals, I think | VikingBoyBilly | 4/26/26 9:05 a.m. | |
| Re: Too many portals, I think | ehyto | 4/26/26 9:36 a.m. | |
| Re: Too many portals, I think | ukimalefu | 4/27/26 12:57 a.m. | |
| Re: Too many portals, I think | VikingBoyBilly | 4/27/26 8:15 a.m. | |
| Re: Too many portals, I think | ehyto | 4/27/26 11:09 a.m. | |
| Re: Too many portals, I think | VikingBoyBilly | 4/27/26 2:16 p.m. | |
| Re: Too many portals, I think | Bo Lindbergh | 4/28/26 3:42 p.m. | |
| Re: Too many portals, I think | Lion O Cyborg | 5/3/26 8:21 a.m. | |
| Re: Too many portals, I think | Lion O Cyborg | 5/3/26 8:30 a.m. | |
| Re: Too many portals, I think | Lion O Cyborg | 5/3/26 8:23 a.m. |
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