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Re: We Hardly Knew Ye
Posted By: PerseusSpartacusDate: 3/20/14 2:36 p.m.

In Response To: Re: We Hardly Knew Ye (Martin)

: Just a couple of things on the levels: is the insanely bright white light
: from above in some areas normal? I forget. Those sleepy F'lickta I think
: have issues with the low ceiling - I think that is what limits their
: desire to move.

Well, it is clear they're using OpenGL Shader graphics, which enables bloom and bump maps. The bloom gets applied to a number of the textures that contain 'lights', so any room with the white ceiling lights will pour white light over the top of the screen. I honestly don't mind it at all - I think it's a cool feature.

: Awesome find of the water above the roof in Two for the Price of One!

Yeah, that's there on Duality as well. Strangely, Duality actually does have monster spawns, oddly enough!

Vale,
Perseus

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Pre-2004 Posts

Replies:

We Hardly Knew YeNarcogen 3/20/14 4:13 a.m.
     Re: We Hardly Knew YeDispatcher 3/20/14 6:50 a.m.
     Re: We Hardly Knew YeMartin 3/20/14 2:01 p.m.
           Re: We Hardly Knew YePerseusSpartacus 3/20/14 2:36 p.m.
           Re: We Hardly Knew YeNarcogen 3/21/14 6:48 p.m.
                 Re: We Hardly Knew YeMartin 3/21/14 11:52 p.m.
                       Re: We Hardly Knew YeNarcogen 3/22/14 11:28 p.m.

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Pre-2004 Posts

 

 

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