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Re: We Hardly Knew Ye | ||
Posted By: PerseusSpartacus | Date: 3/20/14 2:36 p.m. | |
In Response To: Re: We Hardly Knew Ye (Martin) : Just a couple of things on the levels: is the insanely bright white light
Well, it is clear they're using OpenGL Shader graphics, which enables bloom and bump maps. The bloom gets applied to a number of the textures that contain 'lights', so any room with the white ceiling lights will pour white light over the top of the screen. I honestly don't mind it at all - I think it's a cool feature. : Awesome find of the water above the roof in Two for the Price of One! Yeah, that's there on Duality as well. Strangely, Duality actually does have monster spawns, oddly enough! Vale,
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Replies: |
We Hardly Knew Ye | Narcogen | 3/20/14 4:13 a.m. | |
Re: We Hardly Knew Ye | Dispatcher | 3/20/14 6:50 a.m. | |
Re: We Hardly Knew Ye | Martin | 3/20/14 2:01 p.m. | |
Re: We Hardly Knew Ye | PerseusSpartacus | 3/20/14 2:36 p.m. | |
Re: We Hardly Knew Ye | Narcogen | 3/21/14 6:48 p.m. | |
Re: We Hardly Knew Ye | Martin | 3/21/14 11:52 p.m. | |
Re: We Hardly Knew Ye | Narcogen | 3/22/14 11:28 p.m. |
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