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Re: Eternal Volunteers: BabylonVII
Posted By: blake37Date: 2/9/05 5:12 p.m.

In Response To: Re: Eternal Volunteers: BabylonVII (Steve Levinson)

After a bunch of running
: around and fighting, followed by a lot of cliff-hopping, we eventually
: come to that grey sludge that blake just couldn't stand. I think Forrest's
: choice of colors was deliberate here - he wanted this place to seem bleak.

I think thats fine, in fact, other then the THRICE CURSED EVIL sludge, I thought this level was very good with the gray, much better then the last one. But the sludge just is too much, inpreticularly since it's gray on top but green underneith. Why not make it a nice gloomly shade of green or something?

: Inside we find 4 sets of circuts, each with 3 circuits that must be
: destroyed. Strange that the teleporters could work at all after doing
: this, but who knows. Each set of circuits is arranded on a central column
: in its own pod. A staircase leads to a control corridor above each pod -
: watch out for the troopers, and in addition to the 3 switches to expose
: the circuits, there is an extra goodie in each - a pattern buffer, a 3X
: shield recharger, an O2 recharger and that do-nothing terminal that blake
: referred to. You might want to look on the map to remember which is which.
: There is no need to waste your ammo to take out the circuits - you can
: just reach them with your fists but, be warned, they close back up after
: you destroy each one. This can make it difficult to remember which ones
: you have already destroyed. I therefore recommend that you open access to
: all of the circuits first, then go back and destroy them.

: I had a hell of a time figuring out how I was supposed to leave the level.
: The one and only terminal didn't work. Going back out into the sludge
: (this is a waste transporter, after all) didn't work, either. It was only
: after I managed to just stand in the center to try to think what I could
: try next that I was transported out. Forrest, here's a suggestion. Have
: sludge entering that central area from the outside in a steady flow. Have
: the floor under the sludge give off a pulsating glow, and have there be a
: gurgling noise to give the impression that sludge is continuously being
: transported out. When each pod's circuits are smashed, sludge from that
: direction would cease to flow and when all are smashed, the sludge level
: would drop, leaving that glowing floor exposed. The player could probably
: then figure it out, and the overall effect would be cool.

I agree that that would be very cool. It's funny though that I had no trouble figuring out how to leave. You must be getting old, steve :P

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Pre-2004 Posts

Replies:

Eternal Volunteers: BabylonVIIblake37 2/9/05 12:26 p.m.
     Re: Eternal Volunteers: BabylonVIISteve Levinson 2/9/05 2:44 p.m.
           Re: Eternal Volunteers: BabylonVIIForrest of B.org 2/9/05 3:58 p.m.
                 Re: Eternal Volunteers: BabylonVIISteve Levinson 2/9/05 4:34 p.m.
                       Re: Eternal Volunteers: BabylonVIIForrest of B.org 2/9/05 5:21 p.m.
                             The Prudent Application of Time TravelForrest of B.org 2/9/05 6:37 p.m.
                                   Re: The Prudent Application of Time TravelSteve Levinson 2/9/05 7:00 p.m.
                                         Re: The Prudent Application of Time TravelForrest of B.org 2/9/05 7:46 p.m.
                                               Re: The Prudent Application of Time TravelBlayne 2/9/05 8:11 p.m.
                                                     Re: The Prudent Application of Time TravelForrest of B.org 2/9/05 9:03 p.m.
           Re: Eternal Volunteers: BabylonVIIblake37 2/9/05 5:12 p.m.

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Pre-2004 Posts

 

 

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