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![]() | Re: Tour of Duty - Skinner Box | |
![]() | Posted By: PerseusSpartacus | Date: 11/22/17 1:37 p.m. |
![]() | In Response To: Re: Tour of Duty - Skinner Box (VikingBoyBilly) : But seriously, Marathon has the atmosphere for horror, but PiD has that and a
Another prime example of how mechanics can really drive the story, aesthetics, and feeling of a game. We shouldn't really be all that scared of enemies that are represented by 2D sprites drawn in an almost cartoonish style, and yet when the right mechanics are put in place, it's impossible not to be a little intimidated by them. Video games are always made most immersive when the mechanics themselves are use to actively drive the game's overall feeling. For example, a horror game isn't going to feel that scary if the player is given a dozen powerful weapons and can survive most enemy's attacks on a regular basis; but if you deprive the player of tools and force them to actively avoid enemies rather than just gun them down on sight, then the game becomes infinitely scarier. Alien: Isolation does this very well, and even Five Nights at Freddy's manages to make simple jumpscares terrifying again, mainly by crafting mechanics that make the player feel 'under siege', like the player must react to circumstances they have no real control over. And horror games are not the only games that benefit from having their mechanics drive their theme and feeling – just watch almost any episode of Game Maker's Toolkit and you'll know exactly what I mean. Vale,
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![]() | Replies: |
![]() | Tour of Duty - Skinner Box | PerseusSpartacus | 11/19/17 6:38 p.m. |
![]() | Re: Tour of Duty - Skinner Box | General-RADIX | 11/19/17 10:13 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/20/17 6:09 a.m. |
![]() | Re: Tour of Duty - Skinner Box | Martin | 11/20/17 12:33 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/20/17 1:04 p.m. |
![]() | Re: Tour of Duty - Skinner Box | Martin | 11/20/17 11:43 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/21/17 8:27 a.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/21/17 4:06 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/21/17 7:45 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/22/17 2:07 a.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/22/17 10:17 a.m. |
![]() | Re: Tour of Duty - Skinner Box | Yossarian | 11/23/17 5:10 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/23/17 5:17 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/21/17 3:58 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/21/17 3:50 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/21/17 7:53 p.m. |
![]() | Re: Tour of Duty - Skinner Box | nevets01 | 11/22/17 7:41 a.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/22/17 1:05 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/22/17 1:37 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/22/17 2:09 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/23/17 7:42 a.m. |
![]() | Re: Tour of Duty - Skinner Box | Yossarian | 11/23/17 4:54 p.m. |
![]() | Re: Tour of Duty - Skinner Box | nevets01 | 11/25/17 4:52 a.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/22/17 1:59 p.m. |
![]() | Re: Tour of Duty - Skinner Box | General-RADIX | 11/22/17 3:50 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/23/17 3:02 a.m. |
![]() | Re: Tour of Duty - Skinner Box | nevets01 | 11/25/17 4:44 a.m. |
![]() | Re: Tour of Duty - Skinner Box | Yossarian | 11/23/17 4:58 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/21/17 4:11 p.m. |
![]() | Re: Tour of Duty - Skinner Box | VikingBoyBilly | 11/21/17 2:56 p.m. |
![]() | Re: Tour of Duty - Skinner Box | PerseusSpartacus | 11/21/17 7:49 p.m. |
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