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Re: Tour of Duty: I Haven't Killed Anyone Since 14
Posted By: MartinDate: 2/14/16 10:29 a.m.

In Response To: Re: Tour of Duty: I Haven't Killed Anyone Since 14 (General-RADIX)

: The garbled message makes me wonder if Copy!SO would have it out for us even
: without the merger.

: Maybe A1 handles it differently, but TI's spoiler guide details the
: convoluted mechanism behind the explosive decompression (IIRC, it involved
: hidden tiny, angry VacBoBs and F'lickta?). Naturally, the author lamented
: the lack of an easier option.

: Something tells me that the SO would've needed more than a couple of weeks to
: fully-recover from that lethal dose of radiation, but maybe you could
: handwave that with "future science" (and maybe
: "battleroid").

Yeah interesting, I didn't quite click at the time that this was quite a Hostile (hmmm) sounding message from our alter-AI-ego. I also missed: kill the enforcers, kill my ship" in the message (my excuse is typing it up on a bus and fighting the sun for the ability to see on the screen :)). So it seems like he had really taken on the role of an AI on the ship!

And I also didn't go into the lengthy details of the explosions - those guys went to some great lengths several times in this scenario! Or for that matter, the idea around KMG-365 existing to cover up a plot hole with the time required for the Pfhor to create their base as seen in the next level. They didn't resolve any "story" with Cosimo, so I'm not sure I would have noticed even if they left this one open as well.

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Replies:

Tour of Duty: I Haven't Killed Anyone Since 1485Martin 2/14/16 12:33 a.m.
     Re: Tour of Duty: I Haven't Killed Anyone Since 14General-RADIX 2/14/16 5:23 a.m.
           Re: Tour of Duty: I Haven't Killed Anyone Since 14Martin 2/14/16 10:29 a.m.
     Re: Tour of Duty: I Haven't Killed Anyone Since 14Hokuto 2/14/16 3:42 p.m.

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