: Too bad - I'd pay good moneydollars for it. (M2 is my favorite of the
: trilogy, but Infinity is really close - okay, partly for the flechette
: because hell yeah underwater gun, but also because the story is so deeply
: rewarding once you put some thought into it. A Director's Cut would be
Mmm. Whom exactly would we call the director? It would be something pretty special. Infinity is definitely my favorite for the levels, and for key moments in the story, but there is more that would be nice to see described/explained, just a smidge!
Just a quick response here to not make my earlier post a total lie: on this sub-thread, the reversal of the end terminals here (or the normalness of their order, given that this is the first dream level) is suspicious. We are not at all used to just exploring and leaving via the first terminal we encountered, or to leaving without exploring everything! The first time I played Infinity I found my way to Aie Mak Sicur without ever reading the hangar 96 terminal, but I missed the others, and hence never realised it was not a standard place to go. It was mainly a case of thanks for the vacuum weapons when it came to the levels after Aie!
It would be nice to think it was done this way to introduce us to the concept of secret levels, but without multiple plays and/or the Story page :) it just wasn't enough. The idea of repeating Electric Sheep after the failed endings is nice too, and I always favored the idea of dropping the number altogether, seeing as we're dealing with infinite potential timelines.
Re Donnie Darko, I heard a similarly confused reaction to it: from this here it sounds like watching the normal first is actually a good idea. Must do that sometime :).