: Well, not too bad, really. I think it got in the way of the production only
: once, when changed the weapon script without archiving it and couldn't
: play back some films until I recreated it through trial and error.
: My one real regret about how we did the series is that there's no point in
: releasing the actual game films-- because between the ever-changing weapon
: scripts and the edits we made to M2's map files to allow for
: scratch-starting coop on every level, there'd be a lot of hoops for people
: to jump through in order to play them back. In fact, film playback seems
: to fail if there are ANY changes to the map file. For instance, at one
: point I realized I had forgotten to allow for coop starts on one level, so
: I had to edit the map file again to play the next level. That change broke
: ALL previous films -- even though all those films were recorded on levels
: that had already been edited to allow coop starts and were still enabled
: for coop starts. I assume the engine must be performing some kind of
: checksum on the map file, so if it isn't identical, films don't work.
: In any case, glad you enjoyed it, hope you're looking forward to Infinity
: (and beyond)!
That doesn't sound like "not too bad, really" - that is some effort! I think playable films are well secondary to what you have produced, although that would let us change player focus at will, which would be kind of interesting and maybe bring the viewer closer to the product.
Infinity and beyond indeed. There's no way we'll be able to keep up with you on the writing side, but still very cool that these initiatives are going on at the same time. I reckon Tempus Irae after Infinity - it's the only 3rd party one I'm familiar with really ... but that's a long way off. Cheers.