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Re: Beta 2 test: Unpfhorgiven
Posted By: HopperDate: 7/20/13 12:07 p.m.

In Response To: Beta 2 test: Unpfhorgiven (Godot)

: In the beta they are embedded into the table rather than lying flat on top.

I presume you're using the "OpenGL (Classic)" renderer, and have "Z-Buffer" turned on in Advanced preferences. Turn that off, or switch to the Shader renderer -- both should work fine. If that's not the case, let me know.

I thought Z-Buffer was off in the default preferences, but maybe I'm wrong. I quickly notice when I've got that combination on, as a grenade against a wall makes it clear. Of course, we know you never punch walls; perhaps you never shoot them either.

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Pre-2004 Posts

Replies:

Beta 2 test: UnpfhorgivenGodot 7/20/13 8:46 a.m.
     Re: Beta 2 test: Unpfhorgivenpoena.dare 7/20/13 11:53 a.m.
     Re: Beta 2 test: UnpfhorgivenHopper 7/20/13 12:07 p.m.
           Re: Beta 2 test: UnpfhorgivenGodot 7/20/13 12:48 p.m.
     Re: Beta 2 test: UnpfhorgivenAntarctico 7/21/13 1:54 p.m.

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Pre-2004 Posts

 

 

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