The best answer for that is no. Unreal and Unreal Tournament repeatedly use mapping techniques that would cause two polygons to attach to the same face in the Marathon engine. While you could alter the map to avoid this problem, that defeats the purpose of copying the U/UT levels over. :)
: If any of you have played a game called Unreal on multiplayer (in fact,
: some of the multiplayer maps are in Unreal Tournament), you'll notice some
: excellent maps it has such as Deck 16, Morbias, Radikus, Ariza etc. Unreal
: multiplalyer is pretty fun, but Marathon multiplayer is even better. But
: imagine this: All of these great maps being remade for Marathon.
: I was wondering if there were any volunteers with the marathon editing
: thimajig that would be able to take some time to create these levels. I
: would do it myself, but I haven't yet managed to get my hands around the
: editor, and even if I did, my brain is strong in the right side but weak
: in the left side, so I would do poorly with any complex computer
: technological mechanical sort of work. I'm going to need somebody who is
: good with editing and creating that knows of Unreal's maps, take a look at
: them and maybe try to create a Marathon version of such levels. Unreal
: multiplayer's map-making is perhaps the best that ever was. The overall
: gaming concept of Unreal multiplayer isn't so special, but a big part of
: great network play is good map-making. Good map-making applied to some of
: the very best network games is certainly something I think many of you
: here would look to.
: Of course, I could just be thinking stupid right now that this could possibly
: manage. But possibly if we were able to maybe, instead, get in contact
: with any professional mappers we could get some real good network.
: Please visit the dollar store,
: -Kyle