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Re: Eternal Mk IV | ||
Posted By: Forrest of B.org | Date: 12/20/04 9:44 p.m. | |
In Response To: Eternal Mk IV (Andrew Nagy) : Did you get the sprites from Ian in time? Will there be an in-game apology
The Drinniol are imported for Ch4, but I've had to make due with some modified Pfhor for Ch5. That's not too different from what the final sprites will be like anyway... : The title music needs to be in a format that works with Aleph One SDL. Done. : Are the Pfhor doing anything in particular in Un-Wired? Its only significance
It's not really Durandal's core, it's a wireless transponder doodad... that's just adjacent to his core. Core Done Blew is Durandal's core. : How come I'm pointing backwards at the start, towards the dead-end sewage
Cause I felt like disorienting new players, cause almost every scenario starts you off directly facing your first terminal. This way people will wander around for a bit. Story excuse: you're beaming back across 111 years of time and 92 lightyears of space, with minimal telemetry. Be glad you didn't end up in a wall. : == Stark Raven Mad : What's up with all the terminal textures showing purple Pfhor and orange
Matches the color scheme better, and not too different from the originals. I've taken some artistic license. Mk V's term picts are somewhere between the original color and the color on the terminals, so the effect is less jarring. : Have you thought about adding the M1 Pfhor/Sfiera textures for just
Yeah, that's not gonna happen. : Tycho’s dry emotionlessness doesn’t seem like the ideal way to reveal
I was going for dry and emotionless, I'm glad that came through for Tycho. I wanted to emphasize the difference between normal old Mr Scientist Tycho of Ch1 and the unnervingly crazy merged-clone Tycho of Chapter 2. : Does it make sense that Lava F'lickta are immune to the plasma pistol? Was it
I didn't change it, so they must be. : Any way to make the S'pht Bobs less likely to block your path? I don't know. Anybody have any ideas? I've snipped the rest of the bits of this cause some are fixed in Mk V and the rest aren't going to get fixed in the next 20 minutes. But I'd love to hear your bug reports again once you've played through Mk V :-) |
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Replies: |
Eternal Mk IV | Andrew Nagy | 12/19/04 10:19 p.m. | |
Re: Eternal Mk IV | Andrew Nagy | 12/19/04 10:26 p.m. | |
Re: Eternal Mk IV | Adam Ashwell | 12/20/04 9:54 a.m. | |
Re: Eternal Mk IV | Forrest of B.org | 12/20/04 9:49 p.m. | |
Re: Eternal Mk IV | D-M.A. | 12/20/04 9:58 p.m. | |
Re: Eternal Mk IV | Adam Ashwell | 12/21/04 10:11 a.m. | |
Re: Eternal Mk IV | Andrew Nagy | 12/20/04 9:14 a.m. | |
Re: Eternal Mk IV | blake37 | 12/20/04 10:42 a.m. | |
not a double post *NM* | Andrew Nagy | 12/20/04 9:11 p.m. | |
Re: Eternal Mk IV | Forrest of B.org | 12/20/04 9:44 p.m. | |
Re: Eternal Mk IV | D-M.A. | 12/20/04 9:55 p.m. | |
Re: Eternal Mk IV | Adam Ashwell | 12/21/04 9:54 a.m. | |
Re: Eternal Mk IV | Forrest of B.org | 12/21/04 10:26 a.m. | |
Re: Eternal Mk IV | ukimalefu | 12/21/04 3:50 p.m. | |
Re: Eternal Mk IV | blake37 | 12/21/04 10:45 a.m. |
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