In Response To: Melee Tactics (Chilton)
: I thought it would be interesting to create a thread on melee tactics for
: Legendary. Mainly because I'm betting more than a few old-skewl
: Marathoners are still around, and if so, probably have tried to finish as
: much as legendary as possible only using Melee attacks.
: First off, I haven't checked out one thing yet that I'm curious about. Do all
: melee attacks do the same damage? I've noticed that all attacks with the
: exception of the plasma pistol knock the adversary forward, away from you.
: The plasma pistol attack appears to clock them upside the head, and bounce
: them to your left. Is the range greater for a melee attack with the SPNKR?
: Anyway...
: Grunts -- three hits to the head, two from the side, or one from behind.
: Grunts can and will fire back during a melee attack if you don't keep
: pounding them, or if you move away from them. But bearing down on them,
: and raining hit after hit, usually keeps them reeling long enough to
: finish the job.
: Jackals -- two hits to the torso, or three to the shield, or one from behind.
: Jackals will return fire unless you stay on their exposed side during a melee
: attack.
: Elites (blue) -- Two hits to the head, or one hit to the midsection from
: behind.
: Blue elites hit the fastest, but do the least damage up close. You can
: usually defeat one in hand to hand combat with only one hit to your
: shields.
: Elites (red) -- Four hits to the head, or one hit to the midsection from
: behind.
: Reds are the hardest to beat in hand to hand, but are slower than the blues,
: and you can usually sidestep their punches. Once you hit them the first
: time, they'll usually do that 'I'm quite unhappy with your shinanigans!'
: groan, during which time you can stride around behind them and bring them
: down.
: Elites (gold) -- Five hits to the head, or one to the midsection from behind.
: These are the slowest of the Elites. Take a lesson from your soldiers--when
: in close combat with them, duck when they swing that sword. They'll miss.
: Well, they'll miss if they swing left to right. If they swing down or pull
: an uppercut, you're skewered if you don't move quickly. Also, they tend to
: dive at you with about a 1 second delay. You can avoid them if you watch
: your timing.
: Elites (purple?) -- Frankly I don't know if my monitor was playing tricks on
: me or not (I use a monitor with a crappy a/d converter for my Halo'in most
: of the time). At any rate, it might have been a gold or a red. Took about
: 5 hits.
: Elites (light blue) -- The invisible ones. These are a trip. I'm not sure
: why, but they have crap for vertical vision. Get higher than its head, and
: it will wander around below you. My favorite spot is just before the
: hallway leading to the last room on AOTCC (wasn't that the starwars movie
: also?), there's a raised doohickey in the middle of the room. If you run
: past it, and into the corridor, then fire a shot or two, all of the
: invisos will run at you. Scamper back down the hallway, run up the slanty
: platform, and wait. In a few seconds, you'll see their swords wandering
: around below you like dorsal fins on sharks. Just duck down, and punch
: them. Two hits to the head and they'll drop. This room, when you do this,
: takes on the eerie feeling of some kind of ceremonial death thing. It's
: almost like they're saying, "In exchange for not opening the giant
: can of whup-ass on the rest of our forces, we will let you sucker-punch
: our invisible elites."
: Elites are also easy to sneak up on. Just watch their heads--that's how you
: know where they're looking. If one is on patrol, you can easily walk right
: behind him and to the side, then jump forward as he turns, and he'll miss
: seeing you entirely. Then it's lights-out.
: Hunters -- 7 - 12 to the head, 4 to 7 to the torso, depending on the impact.
: These are the most interesting sparring partners. If you walk backwards
: from in front of one that is charging, and if you punch right when he
: does, you will deflect his punch. Do this enough, and he'll drop. That's
: right, you can actually take down a Hunter head-on like this. Otherwise,
: their spin speed is equal (slightly slower, actually) to your
: running-in-circles speed. So if you let one past you, just hang around
: behind him and punch the orange gunk. The more disgusting the sound you
: hear when you hit, the worse the hit was to him. Again, I suggest the
: plasma pistol, as it seems to do 'hook' damage, so if you're tight in, you
: can just keep pace with his spin and score hits at the same time.
: Vehicles: Stationary guns -- For some reason, they won't fire at you close
: up. But you can't hit them, either. However, you will move the gun
: slightly with each hit. So if you're really bored, and have lots and lots
: of time and no other baddies trying to sneak up behind, you can just keep
: wailing on the turret until you knock them off a cliff. Or get them stuck
: to the side of one, which is also quite funny.
: Ghosts -- You *can* do this. You have to stay near some object you can race
: around, but you can melee the driver. This isn't easy, and will almost
: certainly end in an unpleasantly for you though. All he has to do is
: strafe. I'm not sure about ducking here. I didn't have any luck with it,
: but your ground forces buddies do it to avoid the ghosts, so it might work
: for you.
: Banshees -- Yeah, good luck with that.
: The Flood -- Melee works well on the little suckers, especially if you have
: one at a time to hit. But this becomes rather futile very quickly,
: especially with the larger flood, whose reach greatly surpasses your own.
: I'm still compiling notes on these. Actually I'm currently trying to see
: if I can create a strategy for beating the gold elites every time, so it
: may be awhile before I finish my notes on the flood. Anyone else have any
: luck with the flood and melee attacks?
: The drones -- I forget what they're called. This is futile, EXCEPT for one
: case. If you can hit the tiny control point on the rear, top, of the
: drone, you can take it down with one hit. Otherwise, by the time you land
: your second hit, it's all over you with that oversized laser pointer. I
: believe this is the key to the Flood's ability to defeat them at all. The
: only times I've seen the flood really quickly take down the floating bots
: was when one or two would attack by jumping high, and behind the bot
: before attacking with a melee attack.
: Guilty spark. There's a reason he's called 343 guilty spark. You have to hit
: him exactly 343 times with the melee attack, from behind, before he
: explodes.
: Did I leave anything out?
: -Chilton
The sentinals blow up when you hit them from behind.. just like anyother baddie dying from that.. i always fight the sentinals in the maw with punches, it's more fun, and they can't aim as well when you're all up in their mix like betty crocker...
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