In Response To: Cutscenes (Warbow)
I have revised the cutscene table. It looks like we are down to 4 scenes that need verified. The POA-exit needs tested for possible object-overload. The Maw Timer could be tested by blasting a grunt body in front of the view screen, if the grunt shows up during the scene then it can modified. The Keyes Jump needs tested, if I were anywhere near my Xbox I would trying placing a plasma grenade on myself before jumping, or try blasting some flood into the hole as I jump, too see if they fall with me in the cutscene. The POA-exit is still a ?, the sound glitch while interesting really doesn't seem like a modification. I am thinking more along the lines of filling the escape pod with dead covies. :)
If anyone has the time to test these, I would be grateful.
PoA-intro |
X
|
AotCR-exit
|
!
|
PoA Bridge
|
X?
|
343GS-intro
|
X
|
PoA-exit
|
?
|
floodintro
|
!
|
Halo-intro |
X
|
343GS-exit
|
!
|
lightbridge
|
!
|
Library-intro
|
X
|
Halo-exit
|
!
|
Library-exit
|
!
|
T&R-intro
|
X
|
TB-intro
|
X
|
gravlift |
!
|
TB-exit |
!
|
jail
|
!
|
Keyes-intro
|
X
|
T&R-exit |
!
|
jump
|
?
|
SC-intro
|
X
|
Keyes gravlift
|
!
|
security
|
!
|
blob |
!
|
shafted
|
!
|
Keyes-exit
|
!
|
maproom |
!
|
Maw-intro
|
X
|
SC-exit
|
!
|
timer
|
?
|
AotCR-intro
|
X
|
Maw-exit
|
X
|
|