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Re: Um....
Posted By: CYBRFRK <john@cybrfrk.com>Date: 3/17/02 10:09 p.m.

In Response To: Um.... (NthDegree256)

: I don't see anything on the link you sent regarding Halo, just an article on
: character design.
How about:

Real-Time Dynamic Level of Detail Terrain Rendering with ROAM

or something about Bungie?
Postmortem: Myth: The Fallen Lords
or
Collision Response: Bouncy, Trouncy, Fun
or
Designing Design Tools:Jumping into the Game


Message Index




Replies:

The Sages Speak Out on Level DesignPh.D. 3/17/02 7:43 p.m.
     Re: The Sages Speak Out on Level Designvector40 3/17/02 8:38 p.m.
           Re: The Sages Speak Out on Level DesignAsmodeus 3/18/02 1:27 p.m.
                 Re: The Sages Speak Out on Level Designvector40 3/18/02 8:40 p.m.
                       oops, sorry about that *NM*NthDegree256 3/18/02 10:00 p.m.
     Um....NthDegree256 3/17/02 9:26 p.m.
           Re: Um....vector40 3/17/02 9:49 p.m.
           Re: Um....CYBRFRK 3/17/02 10:09 p.m.
                 Re: Um....Ryan 3/17/02 10:31 p.m.
                       Re: Um....ferrex 3/17/02 11:30 p.m.
                             Aaah, I get it now.NthDegree256 3/18/02 2:39 p.m.
                                   Re: Aaah, I get it now.vector40 3/18/02 8:39 p.m.
                                         me no understand yoo *NM*NthDegree256 3/18/02 9:59 p.m.
                                               nobody ever understands the village wierdo anyways *NM*Douglas 3/18/02 10:22 p.m.



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