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Re: here's what I've got so far...
Posted By: RocksliderDate: 9/9/12 2:17 p.m.

In Response To: here's what I've got so far... (iForge)


Ok, I've just released details of my own game type, but let's take a look at what you've got.

: Health: %500; I may lower this to %300 I just don't want to many suicides
: from all the explosions

I favoured using overshields rather than altering damage resistance (which I assume is what you meant by 'Health'). That way, enemy fire still has the same effect on you as normal, which I think is preferable. It's something I mention in my new section on creating your own game types.

: Weapons: Concusion Rifle primary, Rocket Launcher/Gravity Hammer (or 7-Wood),
: Fuel Rod/Grenade Launcher (If I use bottomless clip) secondary.

You definitely want bottomless clip for the best fun. I've yet to fully explore the practicalities of doing without, but at the very least, I think the incessant reloading would be a drag.

: Skulls: I'm going to test out adding some skulls in at different rounds; I'm
: thinking maybe Catch and/or Tough Luck (besides the obvious Cowbell)

My own game type is only one round long and I kept things simple in regard to skulls, but Catch is certainly something to consider. I tried that out already actually, but I'm going to try it some more, plus other things.

: Enemies: Not sure what I'll use... any thoughts?

I had fun considering that issue. Have to say, I find Brutes really good for blasting away with body shots, and I like the way they land, giving off puffs of dust. But all types of covie can be fun. Have you tried Jackals yet? They get blown really far - because they're so light I guess. Quirel suggested "Hunters for hard and legendary difficulties", but actually Hunters are a bit of a pushover for knocking off, unless you're trying to do it with a hammer.

Bad Cyborg



Message Index




Replies:

Knock-off game in Reach firefightRockslider 9/6/12 4:29 p.m.
     pretty funny/great idea *NM*nillapuddin 9/6/12 5:48 p.m.
     DL link? *NM*iForge 9/6/12 5:57 p.m.
           Haven't got one, sorry *NM*Rockslider 9/6/12 6:13 p.m.
                 Re: Haven't got one, sorryiForge 9/6/12 6:15 p.m.
                       Re: Haven't got one, sorryRockslider 9/6/12 6:39 p.m.
                             Re: Haven't got one, sorryJDQuackers 9/6/12 7:59 p.m.
                                   Re: Haven't got one, sorryiForge 9/6/12 8:01 p.m.
                                         Re: Haven't got one, sorryRockslider 9/6/12 9:27 p.m.
                                               Re: Haven't got one, sorryiForge 9/7/12 8:04 a.m.
                                                     Re: Haven't got one, sorryRockslider 9/7/12 4:34 p.m.
     here's what I've got so far...iForge 9/8/12 5:28 p.m.
           Re: here's what I've got so far...Quirel 9/8/12 5:38 p.m.
                 Re: here's what I've got so far...iForge 9/8/12 5:47 p.m.
           Re: here's what I've got so far...Rockslider 9/9/12 2:17 p.m.
                 Re: here's what I've got so far...ZackDark 9/9/12 3:35 p.m.
     Announcing… Knock-off AlphaRockslider 9/9/12 1:49 p.m.
     Gametype(s) download linkiForge 9/10/12 7:09 p.m.
           Re: Gametype(s) download linkRockslider 9/10/12 7:47 p.m.
                 Re: Gametype(s) download linkiForge 9/10/12 8:05 p.m.
                       Re: Gametype(s) download linkRockslider 9/11/12 1:33 p.m.



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