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Re: here's what I've got so far... | |
Posted By: Rockslider | Date: 9/9/12 2:17 p.m. |
In Response To: here's what I've got so far... (iForge) Ok, I've just released details of my own game type, but let's take a look at what you've got. : Health: %500; I may lower this to %300 I just don't want to many suicides
I favoured using overshields rather than altering damage resistance (which I assume is what you meant by 'Health'). That way, enemy fire still has the same effect on you as normal, which I think is preferable. It's something I mention in my new section on creating your own game types. : Weapons: Concusion Rifle primary, Rocket Launcher/Gravity Hammer (or 7-Wood),
You definitely want bottomless clip for the best fun. I've yet to fully explore the practicalities of doing without, but at the very least, I think the incessant reloading would be a drag. : Skulls: I'm going to test out adding some skulls in at different rounds; I'm
My own game type is only one round long and I kept things simple in regard to skulls, but Catch is certainly something to consider. I tried that out already actually, but I'm going to try it some more, plus other things. : Enemies: Not sure what I'll use... any thoughts? I had fun considering that issue. Have to say, I find Brutes really good for blasting away with body shots, and I like the way they land, giving off puffs of dust. But all types of covie can be fun. Have you tried Jackals yet? They get blown really far - because they're so light I guess. Quirel suggested "Hunters for hard and legendary difficulties", but actually Hunters are a bit of a pushover for knocking off, unless you're trying to do it with a hammer.
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Replies: |
Knock-off game in Reach firefight | Rockslider | 9/6/12 4:29 p.m. |
pretty funny/great idea *NM* | nillapuddin | 9/6/12 5:48 p.m. |
DL link? *NM* | iForge | 9/6/12 5:57 p.m. |
Haven't got one, sorry *NM* | Rockslider | 9/6/12 6:13 p.m. |
Re: Haven't got one, sorry | iForge | 9/6/12 6:15 p.m. |
Re: Haven't got one, sorry | Rockslider | 9/6/12 6:39 p.m. |
Re: Haven't got one, sorry | JDQuackers | 9/6/12 7:59 p.m. |
Re: Haven't got one, sorry | iForge | 9/6/12 8:01 p.m. |
Re: Haven't got one, sorry | Rockslider | 9/6/12 9:27 p.m. |
Re: Haven't got one, sorry | iForge | 9/7/12 8:04 a.m. |
Re: Haven't got one, sorry | Rockslider | 9/7/12 4:34 p.m. |
here's what I've got so far... | iForge | 9/8/12 5:28 p.m. |
Re: here's what I've got so far... | Quirel | 9/8/12 5:38 p.m. |
Re: here's what I've got so far... | iForge | 9/8/12 5:47 p.m. |
Re: here's what I've got so far... | Rockslider | 9/9/12 2:17 p.m. |
Re: here's what I've got so far... | ZackDark | 9/9/12 3:35 p.m. |
Announcing… Knock-off Alpha | Rockslider | 9/9/12 1:49 p.m. |
Gametype(s) download link | iForge | 9/10/12 7:09 p.m. |
Re: Gametype(s) download link | Rockslider | 9/10/12 7:47 p.m. |
Re: Gametype(s) download link | iForge | 9/10/12 8:05 p.m. |
Re: Gametype(s) download link | Rockslider | 9/11/12 1:33 p.m. |
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