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More Cleaned Up Summary
Posted By: UnrealCh13fDate: 4/17/12 4:12 p.m.

In Response To: Podcast Summary (CaneCutter)


Thank you u4iX at The Halo Council for this.

PTS
-Points
-Projectile Tracking System

Halo April Sparkcast
-Brad Welsch, lead multiplayer designer
-Kevin Franklin, lead competitive multiplayer designer

"Random Weapon Drops"
Tradition power weapons magically appeared ~90 seconds
H4
-Ground up new spawning system
-Context of Infinity, accessible to new and classic players
-Initial weapon drops at start of match, control openings, team game strategy
-Timers set for when they pop in, communicate to player, no need for stopwatch
-Each map/mode specific weapons and drops for different maps
-Weapons will make sense, sniper for bigger maps
-Random seems to lean towards different weapons themselves, not different times/areas
-Can see which weapons have dropped where, takes away knowledge advantage
-Information not distracting, subtle UI elements
-Drops from space into the map
-Drop ins can kill you
-Weapon indicators disappear, you'll know a player has them

Respawns
-Control timing
-Lots of debate about 4v4 or 5v5 experience
-Can customize loadout during play
-In premier slayer experience
-Can customize spawn system
-"Premier experience" particular play style on particular maps
-Ultimate experience in every mode
-Maps can support any gametype, but each map is tailored to a certain gametype

Customs/LAN
-Turn off instant spawns
-Will support unlocking of weapons and unlocking AAs for tournaments
-"Career" mode in the game for grinding, no Warrant Officer 3 (l0l)
-Tournaments!
-Choice, concept, give players choices, what loadouts are for
-Empowering individual play styles
-"Preferences" favorite weapons, starting weapon discussion
-Once you put in the work and effort to unlock that BR, then you can use it
-Base weapons balanced for no "god tier" weapons
-All about how you play, sneaky, distance, etc
-Why have the BR and DMR? Different purpose, subtle differences, mechanical
-Each have their own distinct role
-BR better for jumping and fanning up, DMR for lateral movement
-DMR set RoF, DMR fires at a slower rate, balanced against BR
-BR has recoil, 3 bullet more upwards, distance between bullets will spread out
-BR not as effective at longer ranges, BR will lose to DMR
-Outer range of encounter space, DMR built to win
-Closer, BR will win
-AR also a beast, each gun has effective range
-Not every weapon can go in loadouts

AAs balanced
-Learned lessons for Reach
-How they're implemented in 4
-Similar, but different
-Changed because everyone has sprint
-Sprint by far most popular AA in Reach
-More interesting combinations
-Can't use sprint to flee combat
-Levels designed for faster mobility
-Sprint meter
-Slow down mechanic if getting shot, can't run up and double melee
-Can't run away as fast
-Base movement isn't slow, jumping higher, running/walking faster in H4 than Reach
-Looked at Halo 1 for specific weapons
-Looked at Halo 3 for movement benchmarks

Forerunner Vision
-Visor mode from ODST, situational awareness
-More like Sonar, won't go forever, specific distance, delay on knowledge
-Players within range of vision can hear you using it
-Counter each other, some can be used to counter (Rock, Paper, Scissors)
-More tradeoffs and the way they interact with each other
-Armor Lock didn't make the cut, ruined the flow and balance
-Every armor ability from Reach has been altered and changed in some way

-Assault Carbine, renamed
-Love using the gun
-Sound is terrifying
-Style has been in the game before
-Shield mangle, not head mangler
-Feels like a finisher, not a [deplet-er]

Can unlock items for competitive in Spartan Ops
-Take your character from PvP games is meaningful going into Spartan Ops
-Building a character you feel attached to
-Planning, being strategic in Spartan Ops

Small number of players given the chance to play the game
-Willy Wonka style


Message Index




Replies:

Podcast SummaryCaneCutter 4/17/12 3:04 p.m.
     Re: "Have to unlock BR"Beckx 4/17/12 3:44 p.m.
     Re: Podcast SummaryCody Miller 4/17/12 4:11 p.m.
           Re: Podcast Summaryyakaman 4/18/12 1:16 p.m.
     More Cleaned Up SummaryUnrealCh13f 4/17/12 4:12 p.m.
           Re: More Cleaned Up SummaryAzo 'Galvat 4/17/12 4:46 p.m.
     Re: Podcast Summarybluerunner 4/17/12 4:18 p.m.
           Re: Podcast SummaryCaneCutter 4/17/12 5:18 p.m.
                 Re: Podcast Summarybluerunner 4/17/12 7:16 p.m.
                       Re: Podcast SummaryCaneCutter 4/17/12 9:03 p.m.
                             Re: Podcast SummaryMetalingus627 4/18/12 2:03 p.m.
     My conclusion:Hyokin 4/17/12 4:32 p.m.
           Re: My conclusion:Compton 4/17/12 5:16 p.m.
     Re: Podcast SummaryPhoenix_9286 4/17/12 4:51 p.m.
     Re: Podcast SummaryKalamari 4/17/12 5:47 p.m.
     This is how they should have ANNOUNCED featuresRC Master 4/17/12 6:12 p.m.
           Think you're misinterpreting thatdavidfuchs 4/17/12 6:35 p.m.
     really excitedkidtsunami 4/17/12 9:39 p.m.
           Re: really excitedyakaman 4/18/12 1:30 p.m.
           Re: really excitedMetalingus627 4/18/12 1:59 p.m.
                 Re: really excitedJDQuackers 4/19/12 9:31 a.m.
                       Re: really excitedMetalingus627 4/19/12 10:36 a.m.
                       Re: really excitedGeneral Vagueness 4/21/12 5:06 p.m.
                             Re: really excitedJDQuackers 4/23/12 3:01 p.m.
                                   Re: really excitedGeneral Vagueness 4/26/12 5:01 p.m.
                                         Re: really excitedJDQuackers 4/26/12 8:00 p.m.
                                               Re: really excitedHedgemony 4/26/12 8:09 p.m.
                                                     Re: really excitedGeneral Vagueness 4/28/12 3:22 p.m.
     Unlocks relevant for starting loadouts only?GeekInABox 4/18/12 8:40 a.m.
           Re: Unlocks relevant for starting loadouts only?SalientOne 4/18/12 10:01 a.m.
                 Re: Unlocks relevant for starting loadouts only?Louis Wu 4/18/12 10:06 a.m.
                 Re: Unlocks relevant for starting loadouts only?bluerunner 4/18/12 10:20 a.m.
                 Re: Unlocks relevant for starting loadouts only?CaneCutter 4/18/12 10:37 a.m.
                 Re: Unlocks relevant for starting loadouts only?serpx 4/18/12 2:09 p.m.
                 OMG JUST LIKE COD!!1 *NM*Vandle Valsher 4/18/12 2:09 p.m.
                 Thanks for the infoRC Master 4/18/12 2:21 p.m.
                 I'd hate to be the Commander...Leviathan 4/18/12 2:30 p.m.
                       if I could *like* a hbo post .... *NM*GeekInABox 4/18/12 2:36 p.m.
                 Re: Unlocks relevant for starting loadouts only?GeekInABox 4/18/12 2:34 p.m.
                 Re: Unlocks relevant for starting loadouts only?Beckx 4/18/12 3:06 p.m.
                       Re: Unlocks relevant for starting loadouts only?Louis Wu 4/18/12 3:21 p.m.
                             Re: Unlocks relevant for starting loadouts only?Beckx 4/18/12 3:32 p.m.
                 Re: Unlocks relevant for starting loadouts only?GrimBrother One 4/18/12 3:39 p.m.
                 Be welcomed, Salient One. *NM*The Lionheart 4/18/12 8:26 p.m.
                 Re: Unlocks relevant for starting loadouts only?yakaman 4/19/12 8:54 a.m.
                 welcome, and thanks for the straight forward info! *NM*kidtsunami 4/23/12 11:35 p.m.
     Podcast link on Front-Page brokenJDQuackers 4/18/12 11:18 a.m.
           Re: Podcast link on Front-Page brokenLouis Wu 4/18/12 12:53 p.m.
                 Re: Podcast link on Front-Page brokenCaneCutter 4/18/12 1:39 p.m.
                       Re: Podcast link on Front-Page brokenLouis Wu 4/18/12 2:52 p.m.
                             Re: Podcast link on Front-Page brokenJDQuackers 4/19/12 9:27 a.m.
                                   Re: Podcast link on Front-Page brokenLouis Wu 4/19/12 9:41 a.m.
     Still a lot of unanswered questions.Gravemind 4/18/12 2:40 p.m.
           Re: Still a lot of unanswered questions.Louis Wu 4/18/12 2:56 p.m.
                 Re: Still a lot of unanswered questions.Gravemind 4/18/12 7:58 p.m.
                       Are we there yet? Are we there yet? *NM*CaneCutter 4/18/12 8:26 p.m.
                       Re: Still a lot of unanswered questions.Louis Wu 4/19/12 8:25 a.m.
                             Re: Still a lot of unanswered questions.Gravemind 4/19/12 7:38 p.m.
                                   Re: Still a lot of unanswered questions.Leviathan 4/19/12 9:35 p.m.
                             Re: Still a lot of unanswered questions.General Vagueness 4/21/12 5:03 p.m.



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