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Re: GDM March Issue: HA10 Postmortem
Posted By: TDSpiral <brennagar@gmail.com>Date: 2/29/12 3:43 a.m.

In Response To: Re: GDM March Issue: HA10 Postmortem (kornman00)


: Here are the postmortem briefs: What Went Right: 1 / overall engine solution
: 2 / online co-op solution. (thank 343i's Greg Hermann for helping Saber with
: this)
: 3 / visual targeting/art direction
: 4 / successful vertical slice
: 5 / listening to the early community feedback

: What Went Wrong
: 1 / collision issues
: 2 / secret areas
: 3 / streaming issues
: 4 / lighting solution
: 5 / cinematics

I'm curious- what do they think went wrong with cinematics? Could you sum up what they said?
I would buy the issue, but I don't have a whole lot of money at the moment :\


Message Index




Replies:

GDM March Issue: HA10 Postmortemkornman00 2/28/12 4:45 p.m.
     Re: GDM March Issue: HA10 PostmortemLouis Wu 2/28/12 6:11 p.m.
           Re: GDM March Issue: HA10 PostmortemRC Master 2/28/12 6:53 p.m.
                 Thanks! *NM*Louis Wu 2/28/12 6:55 p.m.
                 Lol, just beat me to it. :-) *NM*GrimBrother One 2/28/12 7:02 p.m.
           Re: GDM March Issue: HA10 Postmortemkornman00 2/28/12 7:03 p.m.
                 Re: GDM March Issue: HA10 PostmortemTDSpiral 2/29/12 3:43 a.m.
                       Re: GDM March Issue: HA10 Postmortemkornman00 2/29/12 7:10 p.m.
     Grabbeddavidfuchs 2/28/12 9:55 p.m.
     Re: GDM March Issue: HA10 Postmortemscarab 2/29/12 3:07 a.m.



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