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Re: GDM March Issue: HA10 Postmortem | |
Posted By: TDSpiral <brennagar@gmail.com> | Date: 2/29/12 3:43 a.m. |
In Response To: Re: GDM March Issue: HA10 Postmortem (kornman00) : Here are the postmortem briefs: What Went Right: 1 / overall engine solution : 2 / online co-op solution. (thank 343i's Greg Hermann for helping Saber with : this) : 3 / visual targeting/art direction : 4 / successful vertical slice : 5 / listening to the early community feedback : What Went Wrong
I'm curious- what do they think went wrong with cinematics? Could you sum up what they said?
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Replies: |
GDM March Issue: HA10 Postmortem | kornman00 | 2/28/12 4:45 p.m. |
Re: GDM March Issue: HA10 Postmortem | Louis Wu | 2/28/12 6:11 p.m. |
Re: GDM March Issue: HA10 Postmortem | RC Master | 2/28/12 6:53 p.m. |
Thanks! *NM* | Louis Wu | 2/28/12 6:55 p.m. |
Lol, just beat me to it. :-) *NM* | GrimBrother One | 2/28/12 7:02 p.m. |
Re: GDM March Issue: HA10 Postmortem | kornman00 | 2/28/12 7:03 p.m. |
Re: GDM March Issue: HA10 Postmortem | TDSpiral | 2/29/12 3:43 a.m. |
Re: GDM March Issue: HA10 Postmortem | kornman00 | 2/29/12 7:10 p.m. |
Grabbed | davidfuchs | 2/28/12 9:55 p.m. |
Re: GDM March Issue: HA10 Postmortem | scarab | 2/29/12 3:07 a.m. |
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