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Re: Halo CE Anniversary achievement list!
Posted By: uberfoop <atkinso2@seattleu.edu>Date: 10/17/11 1:46 p.m.


: Like I suggested, the 'die and continue' business seems kind of ingrained in
: gaming culture. Perhaps developers often pander to it by making games so
: hard that repeated death is (typically) only to be expected; and thus the
: culture is reinforced and continued. But things might have gone another
: way. My own approach comes from preferring to embrace a game's reality
: bubble fully; so if I die, I view it as the end of that particular
: adventure. The bubble popped.

Part of the issue is the amount of fake difficulty in most console shooters, including many in the Halo series.

Trying to play no-deaths is just horrible when the game kills you at random and from simplistic trial-and-error garbage on a regular basis. If you're not a speedrunner trying to demonstrate the most awesome cheating of the system possible, it's bordering on silly.


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