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| Re: Halo CE Anniversary achievement list! | |
| Posted By: uberfoop <atkinso2@seattleu.edu> | Date: 10/17/11 1:46 p.m. |
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: Like I suggested, the 'die and continue' business seems kind of ingrained in : gaming culture. Perhaps developers often pander to it by making games so : hard that repeated death is (typically) only to be expected; and thus the : culture is reinforced and continued. But things might have gone another : way. My own approach comes from preferring to embrace a game's reality : bubble fully; so if I die, I view it as the end of that particular : adventure. The bubble popped. Part of the issue is the amount of fake difficulty in most console shooters, including many in the Halo series. Trying to play no-deaths is just horrible when the game kills you at random and from simplistic trial-and-error garbage on a regular basis. If you're not a speedrunner trying to demonstrate the most awesome cheating of the system possible, it's bordering on silly.
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