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Re: Halo CE Anniversary achievement list!
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 10/15/11 10:39 p.m.


: Coping with the boredom you mean? It wouldn't be very much boredom though,
: so it's hard to consider that any significant challenge.

yeah

: I wasn't sure what point you were getting at there, but sure you've got a
: good supply of sniper ammo and rockets, which is a big help (unless you
: forego them for added challenge of course). In Halo you've likewise got a
: good supply of sniper ammo, once a rifle becomes available.

I'm saying with all that sniper ammo and all those rockets and several medkits and two AC modules, if you know where things are or take a minute to look, it's not that much harder on foot. It does have more varied scenery that Halo though, if only by a little.

: I too suspected that this is why they settled on only four. However, that
: high Wraith isn't always problematic. You typically have the opportunity
: of destroying it with a few rockets while it's hanging around at the far
: right - though it may require a bit of patience for it to appear there. On
: a given playthrough it might play hard to get, but mostly you'd have a
: decent chance.

I think you just hit on the problem-- it relies on chance too much.

: Well, I just mean failed in a reality-based sense. Let's suppose you died
: along the way - maybe multiple times - but carried on to the end. Ok you
: succeeded in the videogame sense, but your character died - which is
: generally considered a military failure. You broke the imitation reality
: by continuing regardless, so it's success on a relatively artificial
: level. Reverting is another reality breaker.

I was going to put something about this but I thought "nah, he's not that entrenched". Yes, dying in real life is unpleasant and something to be avoided.

: There's significantly more meaning when you maintain the reality all the way through.
: I see that as the real form of 'success' for a given level, whereas muddling through
: with deaths or reversions is more like a training activity before stepping up to that task
: (or is just for a bit of casual fun - which is fine of course). The gaming community at
: large doesn't seem to view things that way though, and the practice of dying and
: continuing seems like an ingrained part of the culture. I find that a perverse norm,
: and it hardly does much to encourage the most skillful gameplay.

...
What exactly would you have them do instead?

: Are you hinting that developers generally want most achievements to be
: reasonably achievable by the majority of casual players? I'm asking as I'm
: not familiar with the standards, and don't play many other games (or pay
: attention to achievements).

I'm hinting they want them to achievable by people who are sane and have lives-- yes, deathless Legendary is quite doable, but it's out of reach of most people's skill level at present or in the near future, and possibly ever.

You cannot fall off the floor.



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