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Re: Armor lock + evade? *VID* | |
Posted By: DrDoctor | Date: 9/13/11 9:17 a.m. |
In Response To: Re: Armor lock + evade? *VID* (General Vagueness) : I downloaded the map and looked around and tried it out and it's so obvious : to me now-- you know the Forge glitch for infinite armor lock? It acts : like this, and you use it by going into armor lock and, while in armor : lock, going into monitor mode, selecting an armor lock module, and using : the delete all item in the B menu. This does the same thing: the armor : lock modules are set as skee ball objects, which act as objectives, and : any objective is removed and reset when it enters a kill volume, so the : glitch is activated. The problem with this is armor lock keeps you from : moving but apparently one-way shield doors will move any player-- as you : can see in the video the red players armor lock in front of one-way shield : doors and pass through a soft kill volume, and are stripped of armor lock : by the time they get to the other side. I already have an idea for : gametype brewing in my head.... OHHHHhh.. NICE! This game needs to make it into some customs nights... since usually half the games are mini-games anyway. haha
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Replies: |
Armor lock + evade? *VID* | bluerunner | 9/11/11 10:30 p.m. |
Re: Armor lock + evade? *VID* | Azo 'Galvat | 9/11/11 11:19 p.m. |
Links? | Nomis78 | 9/12/11 2:02 a.m. |
Here | kornman00 | 9/12/11 5:10 a.m. |
Thankyou kind sir *NM* | Nomis78 | 9/12/11 6:13 a.m. |
Freakin' Awesome! *NM* | The Loot | 9/12/11 1:38 a.m. |
That's awesome | RC Master | 9/12/11 6:39 a.m. |
Re: Armor lock + evade? *VID* | General Vagueness | 9/12/11 9:04 a.m. |
Re: Armor lock + evade? *VID* | General Vagueness | 9/12/11 11:25 p.m. |
Re: Armor lock + evade? *VID* | DrDoctor | 9/13/11 9:17 a.m. |
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