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Oh the humanity! | |
Posted By: FyreWulff <mkidder@gmail.com> | Date: 12/2/10 8:23 p.m. |
I think I just found out the reason why we'll probably never see AA use with objectives in matchmaking, at least with elites:
Happens with the bomb on any map with hills, Breakpoint just has the largest most continous ones. Also, it's a local one player game, so the skipping around is the animations, not latency. I have no idea if this actually modifies your collision model or would let you go under walls, your first person view doesn't sink at all. More testing is needed to figure that out.
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Replies: |
Oh the humanity! | FyreWulff | 12/2/10 8:23 p.m. |
LOL | Avateur | 12/2/10 8:37 p.m. |
0:07 through 0:11 | topleybird | 12/3/10 8:28 a.m. |
Re: Oh the humanity! | INSANEdrive | 12/3/10 10:14 a.m. |
Re: Oh the humanity! | General Vagueness | 12/3/10 11:10 a.m. |
Re: Oh the humanity! | FyreWulff | 12/3/10 11:13 a.m. |
Re: Oh the humanity! | RC Master | 12/3/10 1:10 p.m. |
Re: Oh the humanity! | Morpheus | 12/3/10 11:42 a.m. |
QUICKSAND!!! Er.... SNOW! *NM* | hyokin | 12/3/10 11:50 a.m. |
Lol WHAT? | Time Glitch | 12/3/10 1:26 p.m. |
what the...! awesomeness *NM* | thebruce0 | 12/6/10 10:17 a.m. |
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