In Response To: Re: Halo Reach Player Image Generator - Vanity (Phoenix_9286)
: Awesome stuff. Seriously. I especially love knowing what the highest
: prerequisite rank I'll need is, as well as the amount of credits.
: Few tid-bits though for the next version perhaps...
: -The FJ/Para kneeguards display the wrong color. In game the adopt the
: secondary, not the primary.
: -The knife. (though I saw that you were working on that)
: -Potentially different stance minus the DMR so we can have a better view of
: the chest?
: -Maybe an ability to rotate the model? (I realize that's asking for ALOT
: though after seeing how much work was put into just this, so I'm not
: getting my hopes up. That's what the game is for after all.)
: -Helmet permutations.
: -Revised visor colors. I saw someone else mention it, but I think it was just
: with regards to the reflections. The colors feel off though. Silver looks
: too similar to the default, and in game Black almost looks matte instead
: of reflective. I could be wrong, I haven't even bought Black.
: -Female player model.
...and Armor Effects.
You are well on your way to "Get Awesome Job"
Just one Discrepancy, it's very minor, and is a fault that isn't your own but should be noted. The Yellow sets of color. In Halo : Reach, the Gold is more Auburn/ Burnt orange(-ish. That is to say it doesn't look very much in the spectrum of yellow to me) . The Yellow more Rich (Saturated), and the Pale tinted more on the side of green.
Personally I like how your colors come out better, they being a lot more honest. I presume you are trying to emulate the genuine article, its quirks should be included too.
None the less, very impressive. I look forward to the update.
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