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Re: Vehicle Health | |
Posted By: Duncan <ncsuduncan@gmail.com> | Date: 7/28/10 2:22 p.m. |
In Response To: Re: Vehicle Health (pete_the_duck) : Thanks for finding that! Given the top two bullet points, I'll be happy to : transition to the new system (as the beta made 'em feel pretty weak--but I : hear what you guys are saying about the perpetual warthog/banshee : situation where the driver barely escapes and then comes back w/ full : health). My wishful interpretation of the BWU post:
So if a player hops in a brand new Warthog and it takes 100 points of damage from DMR fire, the player dies but the Warthog still has 100/200 points of health left for the next person that hops in. If the first driver is smart, he can find cover to let his own shields recharge, but the vehicle's overall health remains the same.
The vehicle would only have to catch on fire (or visibly show damage some other way) once it drops below 100 health, to signal to the driver that it has less than 1 Spartan's worth of health remaining and he runs the risk of exploding before his personal shields give out.
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Replies: |
Hemorrhage gameplay | hotshot revan | 7/28/10 7:03 a.m. |
Re: Hemorrhage gameplay | DHalo | 7/28/10 7:16 a.m. |
Re: Hemorrhage gameplay | pete_the_duck | 7/28/10 7:22 a.m. |
Re: Hemorrhage gameplay | DHalo | 7/28/10 7:25 a.m. |
Re: Hemorrhage gameplay | pete_the_duck | 7/28/10 7:28 a.m. |
Re: Hemorrhage gameplay | DHalo | 7/28/10 7:32 a.m. |
Re: Hemorrhage gameplay | Zen Volta | 7/28/10 7:40 a.m. |
Re: Hemorrhage gameplay | Major Silva | 7/28/10 9:00 a.m. |
Re: Hemorrhage gameplay | ArteenEsben | 7/28/10 7:46 a.m. |
Re: Hemorrhage gameplay | Zen Volta | 7/28/10 7:54 a.m. |
Re: Hemorrhage gameplay | DarkS7G | 7/28/10 1:10 p.m. |
Re: Hemorrhage gameplay | bluerunner | 7/28/10 1:28 p.m. |
Re: Hemorrhage gameplay | DarkS7G | 7/28/10 2:04 p.m. |
Re: Hemorrhage gameplay | bluerunner | 7/28/10 2:19 p.m. |
Re: Hemorrhage gameplay | CaneCutter | 7/28/10 8:33 a.m. |
Vehicle Health | ruwe_44 | 7/28/10 10:21 a.m. |
Re: Vehicle Health | wolfman | 7/28/10 10:30 a.m. |
Re: Vehicle Health | Zen Volta | 7/28/10 10:33 a.m. |
Re: Vehicle Health | Major Silva | 7/28/10 10:35 a.m. |
Re: Vehicle Health | Gtag=Reluctant Chaos | 7/28/10 11:12 a.m. |
Re: Vehicle Health | wolfman | 7/28/10 11:30 a.m. |
Re: Vehicle Health | profhalo | 7/28/10 12:56 p.m. |
Re: Vehicle Health | pete_the_duck | 7/28/10 1:25 p.m. |
Re: Vehicle Health | ruwe_44 | 7/28/10 1:29 p.m. |
Re: Vehicle Health | Gravemind | 7/28/10 1:51 p.m. |
Re: Vehicle Health | pete_the_duck | 7/28/10 2:09 p.m. |
Re: Vehicle Health | Duncan | 7/28/10 2:22 p.m. |
Scorpion shells | gunluva | 7/28/10 11:33 a.m. |
Re: Scorpion shells | Gtag=Reluctant Chaos | 7/28/10 12:18 p.m. |
Re: Scorpion shells | FyreWulff | 7/28/10 12:24 p.m. |
It's there at 7:11 *NM* | mattroe | 7/29/10 7:15 a.m. |
Re: Hemorrhage gameplay | DrDoctor | 7/28/10 2:47 p.m. |
Re: Hemorrhage gameplay | bluerunner | 7/28/10 2:55 p.m. |
Re: Hemorrhage gameplay | pete_the_duck | 7/28/10 3:02 p.m. |
Re: Hemorrhage gameplay | bluerunner | 7/28/10 3:16 p.m. |
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