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Re: JAWOHL! | |
Posted By: xs_plazma <xs_plazma@yahoo.com.au> | Date: 10/16/01 4:28 p.m. |
In Response To: JAWOHL! (Ferrex (Dead)) : However, a tag team discussion with Jaime and John, level and lead designers
: Assume for a moment the crazy and wacky limitation of artist time (yes, I
How long have bungie been making the game, 2 years? Surely they could have put in some kick but levels in there - suppose we'll just have to wait and see. : The same goes for us lowly level designers. Assuming a constant time frame,
And i hope that balancing point is reached near perfectly (which a game of Halo's originality should). And the best part of having the Solo campaign is that no matter how big the levels are, you wont get bored as fast when your stickin it coop with your buddy, to play each mission over, and over, and over.... somthing im dealy looking forward to. Thanks for the insight Rex. |
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Replies: |
ALL READ AND TRY TO ANSWER... | xs_plazma | 10/16/01 8:22 a.m. |
Re: Bigger than a bread box? [n/t] | Lophan | 10/16/01 9:25 a.m. |
Re: ALL READ AND TRY TO ANSWER... | RAZORBACK | 10/16/01 9:52 a.m. |
JAWOHL! | Ferrex (Dead) | 10/16/01 2:31 p.m. |
Re: JAWOHL! | xs_plazma | 10/16/01 4:28 p.m. |
Always remember: Quality over Quantity *NM* | Fuolornis Fire Dragon | 10/16/01 4:10 p.m. |
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