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Re: Update's Up
Posted By: FyreWulff <mkidder@gmail.com>Date: 2/24/08 1:39 a.m.

In Response To: Re: Update's Up (Magni Harvald)


: Why is it a problem? I've added snipers to each base on Standoff (but to
: access it you have to open the gate), and even if it can keep a team
: pinned down a decent counter sniper can balance things out. Of course if
: one of the teams can't snipe at all, they're screwed, but when one team is
: much less skilled than the other, than whether there's a sniper or not on
: the map won't change the final result.

: I've been wanting to do some urban sniping for a while in H3 MM, and this map
: looks like it'll let me do just that. And seriously, are there any maps on
: which the sniper gives an overwhelming advantage? You can take out an
: enemy sniper on any of the maps if you're smart enough.

Last Resort

1) grab sniper 2) stand on top of arch 3) free kills due to broken spawn system.

they just need to get away from trying to cram every weapon into every map, like they did in Halo 2. Maps that actually have -different- default layouts gives it much more personality.

RPGCreations (game development)



Message Index




Replies:

Update's Upkr-1426 2/22/08 7:34 p.m.
     Re: Update's UpSPARTAN 294 2/22/08 8:17 p.m.
     Re: Update's UpACEfanatic02 2/22/08 8:32 p.m.
           Re: Update's Uppete_the_duck 2/22/08 8:37 p.m.
                 Warthog launch FTW *NM*elpolloguapo 2/22/08 8:42 p.m.
           Re: Update's Upelpolloguapo 2/22/08 8:39 p.m.
     Re: Update's UpFyreWulff 2/23/08 11:55 a.m.
           Re: Update's UpMagni Harvald 2/23/08 5:12 p.m.
                 Re: Update's UpFyreWulff 2/24/08 1:39 a.m.
                       Re: Update's UpSep7imus [subnova] 2/24/08 7:52 a.m.
           Re: Update's UpACEfanatic02 2/23/08 5:42 p.m.



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