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Re: Awesome :) [img]
Posted By: pete_the_duckDate: 2/20/08 6:12 p.m.

In Response To: Re: Awesome :) [img] (Rockslider)


: Nice! That brings home the severity of poor grunty's predicament very well.
: Must've come as a nasty shock to the system.

: But hey, did you get this image via Theater mode, and if so, how did you get
: a camera up so high? After launching a Grunt and shooting his backpack off
: in mid-air (the trail of escaping gas is really funny), I watched in
: Theater mode but the camera hit a frustratingly low invisible ceiling and
: I couldn't get as close as I wanted. Looks to me like you've got your
: camera way higher than me.

There's a trick to getting the camera through invisible walls if you can position the camera between the wall and some object that passes through it.

In this case, when I shot the sniper tower, the top part came loose and flew up just past the barrier. So I put the camera, with its back against the barrier, in the path that the top part was taking, and ran the "film" at low speed. Slowly the camera got pushed through, so I could more closely follow our little grunty friend.


Message Index




Replies:

Grunts into orbitRockslider 2/20/08 8:28 a.m.
     Awesome :)pete_the_duck 2/20/08 9:48 a.m.
           Re: Awesome :)Rockslider 2/20/08 3:40 p.m.
                 Re: Awesome :) [img]pete_the_duck 2/20/08 4:34 p.m.
                       Re: Awesome :) [img]Rockslider 2/20/08 6:09 p.m.
                             Re: Awesome :) [img]pete_the_duck 2/20/08 6:12 p.m.
                                   There's also the pan-cam trick *NM*JonnyOThan 2/20/08 7:04 p.m.
                                         Could you please explain that?pete_the_duck 2/20/08 7:35 p.m.
                                               Oh.pete_the_duck 2/20/08 7:50 p.m.
     Re: Grunts into orbitgunluva 2/20/08 12:50 p.m.



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