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Re: Player traits = insanity | |
Posted By: SinisterSamurai | Date: 8/20/07 12:59 p.m. |
In Response To: Re: Player traits = insanity (Blueblur1 a.k.a. Total Sacrifice) : I went through all of those options during the beta. it sounds like they have : it organized under four main categories: Shields and Health, Damage : Modifiers, Movement, and Appearance. I cannot tell you how much of a : headache it was to go through the options in the Beta. Since it was : prepared for public consumption, the options were all over the place. And : some didn't work. The base player traits sometimes overrode the specific : player traits (like the player in the lead). A lot of things were hard to : find and didn't work. Even so, customs was pretty fantastic. Through tricky manipulation of the VIP gametype, my friends and I managed to make everything from a re-creation of Splinter-Cell's Mercs vs Spies (up to 16 players!?) to an almost proper, rule enforced Zombies game (Team-changing was the only aspect that counldn't be rule enforced).
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Replies: |
New Interview with Lars Bakken at IGN | PsychoRaven | 8/20/07 12:20 a.m. |
Re: Sorry Messed up link | PsychoRaven | 8/20/07 12:22 a.m. |
Player traits = insanity | GhaleonEB | 8/20/07 1:01 a.m. |
Re: Player traits = insanity | Blueblur1 a.k.a. Total Sacrifice | 8/20/07 12:39 p.m. |
Re: Player traits = insanity | SinisterSamurai | 8/20/07 12:59 p.m. |
Re: Player traits = insanity | Total Sacrifice | 8/20/07 1:07 p.m. |
Re: Player traits = insanity | SinisterSamurai | 8/20/07 1:30 p.m. |
Re: Player traits = insanity | Total Sacrifice | 8/20/07 2:22 p.m. |
Re: Player traits = insanity | SinisterSamurai | 8/20/07 3:10 p.m. |
On a side note: Permutation unlocks, 90% confirmed *NM* | SinisterSamurai | 8/20/07 7:04 p.m. |
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