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Re: Going Through Halo 1 Campaign Again... | |
Posted By: RVideo <racer4770@aim.com> | Date: 6/26/07 5:55 a.m. |
In Response To: Going Through Halo 1 Campaign Again... (the covenant) : ...and I gotta say...I sometimes forget how good this game was/is. I've been : through the campaign at least 4-5 times already, but it still feels fresh : and fun. After playing the H3 beta for a while, I thought that it would : easily surpass H1...but after playing the H1 campaign again yesterday, : it's gonna be a lot harder to surpass it than I thought (in gameplay/fun : terms). To me, video games just don't get much better than H1....there's a : certain deliberate quality to it that makes it interesting all the way : through despite a little repetitive level design late in the campaign : (which doesn't hamper the game in any way, IMO). Just a brilliant game : with a great story, great gameplay, great graphics, and just an overall : fun factor/replayability that's hard to come by these days. Halo seems to have something for everybody. I have always felt that Halo's immersive story carried the game, with strong audio and visual support. Have you noticed in recent years, that there is an incredible shortage of games with good stories? Shortly after it's release, many media reviews becried Halo2's 'short and lackluster story' (remember that?) Ironically, Halo and even Halo2's stories continue to make for insane replay values, much higher than previously predicted. Heck, even the game "Brute Force" which was heavily criticized for it's supposed "space opera" plotline and stereotypical characters, now over 4 years old, was a better story for campaign than many of today's titles, running on considerably more powerful hardware. I have found that when a studio throws a 'new' enemy at me in-game, I often will say "oh now who are THESE bozos?", almost like it's more work than fun. Contrast that with your very first encounter with the Flood, or a Hunter. How about an overhead screaming banshee as you duck behind a rock for lack of shields? Remember that?
It would seem that even in the age of the multi-million dollar gaming houses, that in all the rush to sell units to retail, they forgot one tiny little important thing, and that was how to tell a good story. You don't need a million dollars to knock together a kick ass science fiction back-story. All you need is Word (or notepad), a spell checker, possibly a Thesaurus and, most importantly, some rare talent. Until the game industry realizes this incredible 'missing' element that makes a good game a legendary game, old titles like Halo, Half Life 2, and other titles of years past will in all probability fill in the gaps. Remember that famous quote about being able to repeat "15 seconds of fun" over and over? Despite the fact that a Bungie employee quoted that, the truth is, the Halo series is really all about "a hundred different versions of 15 seconds of fun, over and over".
You know, there is prehaps a very good reason why no other video game in history has initiated such a volume of fan-generated work, ever.
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