In Response To: Re: I find TB annoying at the start (Narcogen)
: [snip]
: Yes, that can be a frustrating bit.
: First, I collect weapons from the previous hall. As I understand it, the game
: won't garbage collect weapons you've picked up and dropped, so I pick up
: everything and drop it. Most useful are PPs and needlers-- the PRs are
: pretty much useless at this range.
: The situation is pretty tough. You have limited cover and fire from both
: sides, while your enemy has bad cover (shields) and good cover (crates,
: corners to both sides of the door).
: I generally open the door and immediately run back down the hall around the
: corner. After a short wait, the enemies seem to adopt a more relaxed
: posture. Again I'll try to lure some enemies down the corridor to me so I
: can isolate them, kill them, and take their weapons.
: With the cover, though, nabbing the Elites here is tough. They'll avoid PP
: alt-fires and needler rounds by ducking behind cover. Getting a grenade
: tag is tough in this spot for some reason-- they always seem to dodge.
: Sometimes I get lucky. Sometimes I try to use a suppressing fire to get
: the Elites to huddle behind the crates, and then toss a couple frags
: behind there, followed by a plasma to either side. If they stay behind the
: crates, they get the frags. If they leap out, they get the plasma nades.
: If I hurt one of them badly enough, they'll charge, and hopefully I still
: have shotgun rounds at this point.
I usually go for the needler and something like the AR (if on co-op) or plasma rifle/PP + lots of grenades.
I open the door, stand a metre or two behind the shields and throw 2-3 plasma grenades at likely hiding spots (behind crates) and start strafing from left to right while unloading a clip or two from the needler (if I'm lucky a grunt/elite or two will explode, damaging allies). Repeat throwing grenades at angry enemies and expend the needlers ammo, then mop 'em up with a PR and some melees to the head. Usually takes a try or two at most.
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