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| Re: an excellent article on backwards compatibilit | |
| Posted By: 3Suns | Date: 5/13/05 5:06 p.m. |
In Response To: Re: an excellent article on backwards compatibilit (ajenteks) : It's an interesting problem indeed. The easiest solution I think though would
: I sure would. I agree, though your post makes me laugh in that you and I, probably like thousands of others, think that the only game that anyone is really concerned about playing on the Xbox360 is Halo (and 2). ;) If I were in a position of authority over at Microsoft ::Flexes fingers::, I would forget about backwards compatibility and focus resources on (as if resources need to be taken off one thing and put on the other) 1) porting both Halos in time for Launch (or as close to launch as possible)and making them available for a reduced price as you suggest, 2)creating a 10 or 15 dollar mini game entitled "Halo: New Mombassa" (throwing continuity to the wind). It would be just a single level including the part of the city designed for the 2003 E3 Demo - and it would utilize the NovadeX SDK (Ageia's physics simulation) to power hundreds of objects in the environment - think epic battle that takes 2 or 3 hours to complete, but has great replayability. It need not be "New Mombassa", but that already has such consumer awareness that it is a great place to start, and it does have to be on Earth. Anyway, it is fun to dream. Cheers,
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| Replies: |
| an excellent article on backwards compatibility | 3Suns | 5/13/05 4:20 p.m. |
| Re: an excellent article on backwards compatibilit | ajenteks | 5/13/05 4:29 p.m. |
| Re: an excellent article on backwards compatibilit | 3Suns | 5/13/05 5:06 p.m. |
| Re: an excellent article on backwards compatibilit | ajenteks | 5/13/05 5:14 p.m. |
| Re: an excellent article on backwards compatibilit | Jedi631 | 5/13/05 5:08 p.m. |
| Re: an excellent article on backwards compatibilit | 3Suns | 5/13/05 5:48 p.m. |
| Re: an excellent article on backwards compatibilit | RC Master | 5/14/05 8:23 a.m. |
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