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Re: Matt I got a Question!
Posted By: Nathan <NathanBitner@email.msn.com>Date: 12/8/00 2:46 a.m.

In Response To: Re: Matt I got a Question! (Cunbelin The Insane)

> Well since I'm fairly confident of my information on this I'll
> pass it on, the current model format is 3DStudioMax, but that is

Sorry to butt in (and no offense intended) ... but actually, it is more than just 3DStudio Max. It depends on the model, as to what software is used. While I was there, I was thinking that it was a damn good thing (as someone trying to keep a budget) that the other programs didn't cost as much. =)

> just for non mesh based models, on the other hand for mesh I
> assume that it is a proprietary format that uses a similar
> scheme to Myth, and from a reliable source when asked if

I would say a hearty no to this. Very hearty.

> we(being the community) would be able to have the tools the
> reply was that PhotoShop and Studio Max were available to
> anyone. Of course this came from Satan so we can't really trust

They are, as are all the software programs used in the models. That's why you need a tools programmer for the general public use. =)

> it 100%. Back on topic to my knowledge the tools are still up in
> the air, but the fact that bungie is looking for a tools

I am not speaking officially in any way (nor could I), but I am quite sure that Bungie wants to bring you the tools ... they've said it publicly for some time.

Best Wishes,

Nathan


Message Index




Replies:

Matt I got a Question!wod`asini 12/7/00 11:40 p.m.
     Re: Matt I got a Question!Cunbelin The Insane 12/8/00 1:19 a.m.
           Re: Matt I got a Question!Nathan 12/8/00 2:46 a.m.
                 Re: Matt I got a Question!SalsaShark 12/8/00 9:31 a.m.
                 Re: Matt I got a Question!Picky 12/8/00 4:07 p.m.
                       Re: Matt I got a Question!Mark Levin 12/8/00 4:56 p.m.
                             Re: Matt I got a Question!Picky 12/9/00 10:23 p.m.
                 Re: Matt I got a Question!Cunbelin the Insane 12/9/00 3:11 a.m.



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