glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: Island Four, "sprout" Pt. 2, and &am
Posted By: SalsaShark <sentient@hotmail.com>Date: 12/7/00 10:27 a.m.

In Response To: Re: Island Four, "sprout" Pt. 2, and &qu (Cunbelin The Insane)

> I thought this passage was a little more interesting (c=

> "I watched, now as a member of this Team, what I truly
> considered the best-assembled Group ever to set their sights on
> what always seemed to be The Impossible. IK? No way. Impossible.
> Not enough time. A complete Universal Physics Model - down to
> the shadows, brake lights, and things you won't even notice
> until you've played the game for three months? Sure. Redesign
> the engine and oh, yeah, throw in some interior space that looks
> damn good while you're at it. Make sure the floor reflects
> pixel-by-pixel. Oh, and you will show this at E3, right? Uh-huh
> ... keep dreaming. But they did. "

> -Cunbelin

i agree. we all know about thing like the Jeep's suspension, ammo shells, and the like, but this makes it sound like there's much, much more. i think we should have some sort of ongoing contest after Halo's released to see who can uncover the coolest features of the game engine. =)


Message Index




Replies:

Island Four, "sprout" Pt. 2, and "ISalsaShark 12/6/00 2:41 p.m.
     Re: Island Four, "sprout" Pt. 2, and &quCunbelin The Insane 12/7/00 1:40 a.m.
           Re: Island Four, "sprout" Pt. 2, and &amSalsaShark 12/7/00 10:27 a.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.