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Re: Lots of useful info in here. *Longish*
Posted By: Kyrceck <Kyrceck@gmail.com>Date: 12/23/04 4:16 p.m.

In Response To: Re: Lots of useful info in here. *Longish* (ThorsHammer)

: Animation wise: Maya is pretty much the state of the art. It's also quite
: a few thousand bucks, so I would tend to steer away from it. Some people
: would choose Softimage or Lightwave over Maya, I guess, but in my opinion,
: Maya is the best overall package going (you should note it's been a while
: since I've followed animation seriously, so this might not be true
: anymore...).

: So, assuming you don't want to spend all that, let me recommend Blender .
: It's not as full featured as Maya, and it's interface is pretty odd until
: you get used to it, but it has most of the major high-end functions, like
: bone-based deformation (used for animating characters), and it has one
: huge advantage: it's free. You can go to the website, and download a
: full-featured, no-limitations, no-registration-needed copy of it right
: now. If this seems too good to be true, you probably need to become
: acquainted with open source software , which is what Blender is.

: U.S. Cavalry has a few pellet and replica guns, though I can't recall
: offhand if any of them look much like the M6C.

: Not easy at all, on a budget. If you have a really major positive cash
: flow, though, U.S. Cavalry has craploads of surplus military gear from
: various armed services of various countries. You could probably do pretty
: well buying stuff from there (or other surplus stores), and then modifying
: it as needed to look specifically like Halo marine uniforms.

: Covie gear is just plain gonna be hard. One thing I might recommend
: (hesitantly): You seem to be interested in using CG for this project, so
: an option would be to shoot any acting involving Covies/Covie weaponry in
: front of a greenscreen/bluescreen (these can be approximated at least
: semi-decently by painting a large flat surface like a tarp one flat color
: [even a blue tarp should be painted, because the reflection from their
: surface screws up the system], and shooting indoors), and then compositing
: the actual ingame models and background into the shot via animation and a
: good video editor/compositor combo, which you'll need if you're planning a
: project of this magnitude anyway (Apple makes a nice editor/compositor
: combo if you wind up using Macs, and Adobe does some pretty solid stuff on
: both platforms. Neither comes at all cheap, though, and I don't know of
: any real open source options.) I imagine that some modder or another has
: already extracted the Halo 2 models and textures, so you could probably
: even use those.

: That would be very, very difficult and involved, though, especially if you
: don't have a huge animation/modeling/compositing/editing team, which I bet
: you won't. Also, unless you've got some high-end pro-level animators, it
: just won't look that convincing (although again, perhaps you could get a
: friendly modder or three to figure out Bungie's animation format, which I
: *think* was done with Halo 1, and this would help you make convincing
: animations). Apart from that, I don't see any alternatives to just
: sculpting/carving models, and painting them correctly (maybe if you have
: MAJOR CRAPLOADS of cash, you could get the Nightmare Armor guys to make
: you some, but I imagine getting them to produce new weapons from scratch
: would be an order of magnitude or two more expensive than just buying
: stuff from their current production runs).

: Just my earlier one about using the original models animated in Blender or
: program of your choice, and like I said, that would be extremely
: time-consuming and difficult. But, I suppose it'll also be extremely
: time-consuming and difficult to create convincing Grunt costumes, so I
: guess you'll have to make the call, based on what your group's skillsets
: and resources are.

: Luminous blue blood makes me think you'll be buying blue glowsticks by the
: ton, breaking them open, and spreading the contents around your corpses
: liberally. That color isn't perfect, but I'd say it's your best bet, and
: perhaps if you hunt carefully, you can find a better color. If you do go
: that route, try to do something to prevent the glowsticks from seeping
: into the ground; that could cause some nasty pollution (better to at least
: keep that mess in the dumps).

: If you really want gratuitous gore (not necessarily recommended by me), some
: hints might be: Extreme closeups and long/extreme long shots are way
: easier to fake than a standard medium shot, and the viewer probably won't
: notice the difference. That is, showing a plasma sword being shoved
: through someone with blood spurting is easier to do if all you see is the
: midsection than it is if you see an entire person. All you need is a dummy
: midsection that's got a bladder filled with stage blood, and you're there.
: In the same way, a faked exploding body will look much more convincing
: small, rather than large.

: Overall advice: Find the nearest stage acting supply company you can (or
: maybe just search the web for some good ones; I don't know what any
: web-based ones might be); they carry all sorts of useful stuff, like stage
: blood, costumes that might be modifiable, and other things. The products
: they sell aren't as convincing as the equivalent special effects junk from
: your average production house special effects group, but then, they're
: somewhat affordable; that's NOT true of most movie-level props, in my
: experience. Find a copy of The Five C's of Cinematography ; this book is
: the best, bar none, when it comes to explaining the mechanics of actually
: shooting a film. If you aren't already a cinematographer at the Hollywood
: level, read this; I can guarantee you'll learn something from it. I know I
: did.

: Can you tell that I've spent just a wee bit of my life on this sort of thing?
: :-)

: -Nate

Another reason to get into Machinima. :)


Message Index




Replies:

Announcing Project: ODSTHikaru-119 11/28/04 5:56 p.m.
     Re: Announcing Project: ODSTVoltage 11/28/04 6:01 p.m.
     Re: Announcing Project: ODSTPeptuck 11/28/04 6:19 p.m.
     Re: Announcing Project: ODSTCavmn 11/28/04 7:05 p.m.
           Re: Announcing Project: ODSTRebel 11/28/04 7:41 p.m.
                 Re: Announcing Project: ODSTHikaru-119 11/28/04 9:14 p.m.
     Re: Announcing Project: ODSTPico 11/28/04 8:22 p.m.
           Re: Announcing Project: ODSTMichael M. 11/28/04 8:41 p.m.
                 Re: Announcing Project: ODSTPico 11/28/04 9:48 p.m.
     Re: Announcing Project: ODSTKoRnKid 11/28/04 9:10 p.m.
     Thanks for all your suggestionsHikaru-119 11/28/04 9:17 p.m.
     Re: Announcing Project: ODST343winks 11/28/04 10:10 p.m.
           Re: Announcing Project: ODSTHikaru-119 11/29/04 8:39 a.m.
           Re: Announcing Project: ODSTegghead316 12/23/04 1:06 p.m.
                 Re: Announcing Project: ODSTHikaru-119 12/23/04 1:13 p.m.
                       Actually.GruntKilla 12/28/04 11:22 a.m.
                             Re: Actually.Hikaru-119 12/28/04 1:59 p.m.
     Re: Lots of useful info in here. *Longish*ThorsHammer 11/29/04 12:54 a.m.
           Re: Lots of useful info in here. *Longish*Hikaru-119 11/29/04 8:29 a.m.
           Re: Lots of useful info in here. *Longish*Kyrceck 12/23/04 4:16 p.m.
     Forgot one thing, Louis please readHikaru-119 11/29/04 8:32 a.m.
     Re: Announcing Project: ODSTTy 'Bobamee 12/13/04 10:38 a.m.
     Re: Announcing Project: ODSTAndrew Nagy 12/22/04 2:29 p.m.
           Re: Announcing Project: ODSTHikaru-119 12/22/04 6:11 p.m.
     Hikaru... Previous movies?GruntKilla 12/22/04 7:18 p.m.
           Re: Hikaru... Previous movies?Hikaru-119 12/22/04 8:53 p.m.
                 Re: Hikaru... Previous movies?GruntKilla 12/23/04 12:47 p.m.
     Re: Announcing Project: ODSTHikaru-119 12/23/04 12:49 p.m.
     Re: Announcing Project: ODSTKyrceck 12/23/04 4:12 p.m.
           Re: Announcing Project: ODSTHikaru-119 12/23/04 4:57 p.m.
     Re: Announcing Project: ODSTDBPhoenix 12/28/04 9:37 a.m.
           Re: Announcing Project: ODSTGuardian 12/28/04 10:07 a.m.
                 Re: Announcing Project: ODSTHikaru-119 12/28/04 10:13 a.m.
                       Re: Announcing Project: ODSTJammerfer 12/28/04 11:53 a.m.
                       Re: Announcing Project: ODSTSharpshooter 12/28/04 12:38 p.m.



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